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Genetics : Compound-V Edition

Adds Genetics + Compound-V mechanic from The Boys !
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Genetics: Compound V edition 1.0.8

File namegeneticscompoundvedition-1.0.8.jar
Uploader
michelmusclemichelmuscle
Uploaded
Apr 28, 2026
Downloads
193
Size
2.9 MB
Mod Loaders
Forge
File ID
8004570
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:genetics-compound-v-edition-1421761:8004570")

Learn more about Curse Maven

What's new

1.0.8

  • Lot of bugfix

 

Added 5 new powers: 

Regeneration — Passive combat power. While out of combat, the player automatically regenerates with Regen, Resistance, and Strength depending on level. Effects ramp up after 5s and 15s without taking damage. Continuously drains hunger (reduced at higher levels).

Projectile Deflection — Active combat power. Grabs all projectiles in flight within a radius and redirects them in the player's look direction. Arrows are re-fired as if the player shot them, and Ender Pearls teleport the original thrower. Radius and max projectile count scale with level.

Propagation — Active special power. Generates a growing sphere of corruption around the player. Six modes available (Magma, Frost, Soul, Blindness, Freeze, Sickness) unlocked progressively by level, cycled via Crouch + Power. The player is immune to their own mode's effects. Corrupted blocks revert when deactivated.

Powerplex — Active combat power. Absorbs incoming damage to fill a stored energy bar (Absorb Mode: Crouch + Power), then spends that energy to charge and fire a lightning beam at 3 power tiers. Level 2: Aerial Slam while airborne. Level 3+: explosion on entity hit above 50% charge (self-immune). Firing at FE-capable blocks charges them directly. Energy bar shown bottom-right. Damage output and energy capacity are configurable in server config.

Revive Joker — Passive/active Tier S special power. On death, the player respawns normally and has a 30-second window to choose to return to their death site with 2 hearts, regeneration, and restored XP. Loot stays on the ground. Level 3+: can also revive a nearby dead ally (16 to 32 blocks depending on level). One joker slot at a time, rechargeable with a cooldown scaling from 20 down to 5 minutes by level.

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