File Details
Genetic Animals 0.6.10
- B
- Feb 7, 2021
- 9.79 MB
- 452
- 1.16.5+2
- Forge
File Name
GeneticAnimals-0_6_10.jar
Supported Versions
- 1.16.5
- 1.16.4
- 1.16.3
Curse Maven Snippet
Animals will no longer creep to you when you are holding food and they are not hungry
Animals no longer sleep in the rain, water, or while being pulled by a person
Added shade/shelter seeking AI for noon siestas and to get out of the rain, improvements and genetic tie-ins are planned.
Male cows now tend to be shaded a little darker.
Posts now have new crafting recipes. Make the fence recipe without the sticks to get 8 posts, or turn 1 fence into 3 posts.
Dark raw chicken meat now is visually of 3 sizes
If omnigender is set to true the male/female symbol is replaced with a pregnancy indicator. The text on hover will flip between male/female at random if omnigender is true.
If you are adding Genetic Animals to an existing world vanilla animals will now be swapped for genetic animals if vanilla spawning is false and genetic spawning is true. Animals will keep names, inventory, chests, saddles, dye colours, and if they are babies they will keep their age.
The wandering trader will now bring one or two extra animals "for sale" the extra animals are always of the same species but have a breed and have a random biome as a origin. If they brought an extra llama it will only ever be one extra. In a coming update the animals really will be for sale.
Animals newly generating in the world are now approximately 1 year old but some are younger or older. Around 5% will still be babies and 5% of adults will be pregnant or laying fertile eggs.
Polycerate sheep no longer have floating lower horns.
Pigs now have more short nose genes, squashed faces are now more easily obtainable
Sheep in plains and mountains are now absurdly fluffy.
Sheep have a grown fleece when you find them
The force feed config is now obsolete. Animals should now eat in a way that makes sense. If animals can grow they will eat even if full if you have the appropriate item, animals that can breed will eat their breeding item so they can enter love-mode and wont eat it again until they exit love-mode.
trader blankets/carpets now work on tags rather than the item name.
chickens, rabbits, and sheep will now avoid predatory animals.
if your sheep had floating tails or collars it should be fixed now
more animals can now eat melon slices
mooshroom equipment should have the correct colours now
food item saturations are now correct I think
Genetic Animal spawn egg names now end in "Spawn Egg"
Mottled chickens now have mottle patterning.
Animals shouldn't spawn in water anymore
Collars will no longer be replace/deleted when equipping them