Genetic Animals

adds real genetics and some fantasy genetics to your animals! Every breed of every supported animal is included. Also adds tons of realism upgrades.
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Genetic Animals 0.5.12

File nameGeneticAnimals-0_5_12.jar
Uploader
mokiyokimokiyoki
Uploaded
Sep 27, 2020
Downloads
1.1K
Size
9.6 MB
Mod Loaders
Forge
File ID
3066674
Type
B
Beta
Supported game versions
  • 1.15.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:genetic-animals-313213:3066674")

Learn more about Curse Maven

What's new

PATCH NOTES:
 
New features: Inventory: Animals now have a GUI screen when shift+right clicked. Most animals can be equipped with a chest for inventory space. All items and equipment can be removed from animals (no more killing your animals to remove chests needed!) The GUI will let you know the animals approximate age, their gender, if they are pregnant or not and how far along they are, how hungry they are, and if they are injured, via visual cues in the top right of the GUI. GUI will also display the animals name if they have been named, their age, and if the animal's parents were named at the time of conception it will show their parent's names.
Items: Leather dyeable saddles! bridles/halters! and collars with a few different variations! All of them are obtainable in vanilla via leather worker villager trades and the Wandering Trader. Collars have a bell variation that rings or chimes with each step of it's wearer. Collars when named lend their name to their wearer inside the gui screen. All animals can wear collars. Llama blankets carpet equipping is BACK this includes the wandering trader's version. But I didn't stop there, cows and pigs can also equip carpets. Cows, llamas, pigs and sheep can now all be equipped with chests, chests are unequipable through the GUI once their inventory is empty. Cows, llamas, and sheep can be equipped with a bridle, bridles are required to steer rideable animals. Pigs can not wear bridles, this is intentional. A saddle and bridle is required to be able to jump while riding an animal.
 
Animals: All ridable animals can be steered with carrot on a stick, it is slow but your animal will follow the stick without you attending to it. Villages now spawn a variety of animals with specific genetic breeds Animals have genders! some include gender differences. You can enable omnigender in the config to allow for all gender breeding. Many new textures and genetics added. A few model adjustments based on genetics. Cows and Pigs are ridable. Cow horns now even more amazing! Animals also have speed variation for moving and riding. Bell sounds for all animals equipped with a bell collar! Each have their own custom chime. Improved biome impact on spawned genetics. Improvements to bounding boxes.
 
AI: New eating AI, now works with leashes, they graze even when tied.

Misc: Animals now can be summoned with commands to have a particular native biome type or to be similar to a real life breed.
example: /summon eanimod:enhanced_chicken ~ ~ ~ {breed:leghorn}
Numerous performance improvements around texture caching. Improved colouration of textures. Huge code refactors for performance and future-proofing. Bunch of Client/Server rewrite for better safeguarding against bugs and latency.

Fixes: Egg names all added Added missing cow textures Mooshrooms now graze on mushrooms and mycelium Cutout rendering for posts, sparse grass and unbound hay block. Unbound hayblock has new defaults to prevent mod conflict. Genetic Horses, Donkeys, and Cats have been removed until I can get them working properly.
More bug fixes than I dare count

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