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Genesis: Atlas

Vast realistic continents with continuous navigable river networks, grand mountain ranges, tiered ancient forests, and builder-ready natural plateaus. Silky smooth performance with zero chunk-loading lag. Requires Genesis: Core.
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genesis-atlas-26.1-1.0.jar

File namegenesis-atlas-26.1-1.0.jar
Uploader
VectraDevVectraDev
Uploaded
Sep 24, 2026
Downloads
12
Size
355.7 KB
Mod Loaders
NeoForge
File ID
8965825
Type
B
Beta
Supported game versions
  • 26.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:genesis-atlas-1708396:8965825"

Learn more about Curse Maven

What's new

🚀 Version 1.0 (2026-09-20) — Initial Release: Continental World Engine

  • Target Platform: Minecraft 26.1 · NeoForge 26.1.0.19-beta+ · Java 25 · Requires Genesis: Core 0.1.0+
  • Summary: The inaugural release of the Genesis: Atlas world generation engine featuring true hydrological river networks, continental biomes, and architectural zoning.
  • 🗺️ Live In-Game World Previewer:
    • Integrated 2D continental seed preview screen on the world creation menu.
    • Interactive pan and zoom (4 to 32 blocks per pixel) with live coordinates, elevation, water, and zone readout.
    • Real-time terrain presets: Standard, Continents, Archipelago, Highlands, Lowlands, Canyonlands.
  • 🏞️ Hydrological River Networks:
    • Realistic drainage basins flowing downhill from mountain springs into oceans without dead-ends.
    • Water current vectors pushing boats, mobs, and players along waterways.
    • Rivers carve deep valleys and wide floodplains.
  • 🌲 Continental Scale & Dramatic Landforms:
    • Expansive biomes spanning thousands of blocks.
    • Alpine ranges with U-shaped glacial valleys, sheer rock cliffs, and rounded summits.
    • Unique geological landmarks: active volcanoes with smoking lava craters, calderas with lake islands, glacial mountain tarns, and tectonic fault rifts.
  • 🕳️ Karst Caverns & Subterranean Rivers:
    • Massive cathedral caverns and underground rivers descending in waterfalls.
    • Seamless integration with vanilla Mineshafts, Ancient Cities, and Trial Chambers.
  • 🏷️ Architectural Zoning Reservations:
    • Pre-flattened natural basins tagged with hidden zoning metadata (METROPOLIS, SUBURBAN, HIGHWAY_CORRIDOR, RURAL_OUTPOST, MILITARY_FACILITY) for upcoming city and apocalypse mods.
  • ⚡ High-Performance Generation:
    • ~1.3 ms per chunk generation speed with zero-allocation FastNoiseLite kernels.
    • Bamboo jungle tree density balanced and restricted below Y 130 to prevent Elytra chunk stutter.