genesis-atlas-26.1-1.0.jar
Curse Maven Snippet
What's new
🚀 Version 1.0 (2026-09-20) — Initial Release: Continental World Engine
- Target Platform: Minecraft 26.1 · NeoForge 26.1.0.19-beta+ · Java 25 · Requires Genesis: Core 0.1.0+
- Summary: The inaugural release of the Genesis: Atlas world generation engine featuring true hydrological river networks, continental biomes, and architectural zoning.
- 🗺️ Live In-Game World Previewer:
- Integrated 2D continental seed preview screen on the world creation menu.
- Interactive pan and zoom (4 to 32 blocks per pixel) with live coordinates, elevation, water, and zone readout.
- Real-time terrain presets: Standard, Continents, Archipelago, Highlands, Lowlands, Canyonlands.
- 🏞️ Hydrological River Networks:
- Realistic drainage basins flowing downhill from mountain springs into oceans without dead-ends.
- Water current vectors pushing boats, mobs, and players along waterways.
- Rivers carve deep valleys and wide floodplains.
- 🌲 Continental Scale & Dramatic Landforms:
- Expansive biomes spanning thousands of blocks.
- Alpine ranges with U-shaped glacial valleys, sheer rock cliffs, and rounded summits.
- Unique geological landmarks: active volcanoes with smoking lava craters, calderas with lake islands, glacial mountain tarns, and tectonic fault rifts.
- 🕳️ Karst Caverns & Subterranean Rivers:
- Massive cathedral caverns and underground rivers descending in waterfalls.
- Seamless integration with vanilla Mineshafts, Ancient Cities, and Trial Chambers.
- 🏷️ Architectural Zoning Reservations:
- Pre-flattened natural basins tagged with hidden zoning metadata (
METROPOLIS,SUBURBAN,HIGHWAY_CORRIDOR,RURAL_OUTPOST,MILITARY_FACILITY) for upcoming city and apocalypse mods.
- Pre-flattened natural basins tagged with hidden zoning metadata (
- ⚡ High-Performance Generation:
- ~1.3 ms per chunk generation speed with zero-allocation FastNoiseLite kernels.
- Bamboo jungle tree density balanced and restricted below Y 130 to prevent Elytra chunk stutter.
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