Genders-1.0.3.jar
Curse Maven Snippet
What's new
# Major Update
Added
Chest and back parts for mobs, set up per mob type in JSON definition files.
Mob definitions can come from the mod, from resource packs, or from config/iq_genders/mobs/, which wil always overwrite mods defaults.
Mob picker: icon grid of every mob with search, mod filter, and markers for no settings, the mod’s default, or your own.
Mob editor, with four pages:
Placement: position, rotation, size, physics, glow in the dark, and part visibility.
Bone & Texture: choose which bone a part attaches to, fit it to the top or bottom edge, and pick the texture area and opacity.
Variation: random ranges for size (all or per axis), position, rotation, and physics, with Smallest, Largest, and Re-roll previews, plus a separate rotation re-roll.
Mob & Looks: spawn conditions, extra looks, and adding or removing parts (up to 4).
Auto-fit, which places parts on a mob’s body automatically as a starting point.
Highlight parts, which outlines parts hidden inside a model.
Jiggle, Stretch, and Both test buttons in the mob editor, plus a Test Jiggle button.
Spawn chance for each mob type and for each part.
Per-mob random variation, decided by the mob itself so it never changes for that mob.
Conditions on mob size, profession, villager variant, sheared, powered, colour, health, name, and NBT tags.
Opacity setting; see-through parts are drawn correctly over a slime’s gel.
Jiggle scaled to mob size: big mobs swing slower and longer, small ones quicker and shorter.
Settings: mob parts on or off, use the mod’s mob defaults, parts on animals, mob parts render distance, jiggle follows mob size, googly eyes on chests, and export folder.
/gendermobs command: reload, list, bones <mob>, autofit <mob>, remove <mob>, export <mob|all>.
Gender menu button in the creative inventory.
Changed
Stretch now follows the actual direction of movement at every angle.
Physics is smoother between ticks.
Standing still no longer causes walking bounce.
Fixed
Parts now flash red when the wearer is hurt.
Armor on parts no longer flashes red when hurt.
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