GemRender 0.1.20 (NeoForge 26.1.2)
Curse Maven Snippet
What's new
- Fix: a resource pack or mod that replaces a vanilla core shader (for example Stellarity's armor shader, which puts the
{ofmain()on its own line) no longer fails the shader reload and leaves the game stuck on the loading screen. The dynamic-light patch accepts any spacing aroundmain(), and a replaced shader it still cannot patch is left unlit by GemRender with one warning in the log. - Direct path, level pass: opaque parts draw after entities and block entities, blended parts after weather, so clouds stay behind them.
- API:
GemRenderGltfModel.slotFrame(slot)andDirectRenderer.submitSlots(...)draw a glTF model's slot meshes at an already posed palette.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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