GemRender 0.1.19 (NeoForge 1.21.1)
Curse Maven Snippet
What's new
Fix: Sodium shader compile crash after a renderer reload when Veil dynamic buffers are enabled (e.g. with Sable/Aeronautics stacks without Iris).
- Dynamic lights and IR now coexist with Veil dynamic buffers: IR output moves past Veil's outputs and is attached to Veil's framebuffer.
- Sodium terrain patch no longer shifts Veil's albedo injection ahead of lodBias.
- Vanilla shaders patch correctly when Veil reprints them.
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