File Details
GekosLasers-1.8.9-a0.2.jar
- A
- Mar 19, 2016
- 1.33 MB
- 317
- 1.8.9
File Name
GekosLasers-1.8.9-a0.2.jar
Supported Versions
- 1.8.9
If you're updating, you might want to disassemble and reassemble any guns, so that their stats are updated and recalculated!
- Fixed machines not dropping themselves and breaking in one hit
- Added heat to lasers. Heat is generated whenever a laser is used, and automatically dissipates.
- If a gun overheats, it cannot fire until it completely cools down
- The higher the heat of a gun, the higher it's heat bonus (up to x2)
- The heat bonus affects:
- Heat dissipation rate
- Damage
- The heat bonus affects:
- The higher the heat of a gun, the higher it's heat bonus (up to x2)
- If a gun overheats, it cannot fire until it completely cools down
- Added Large lasers
- These lasers can destroy a large hole. Hole size is based on the material of the matrix used
- Tweaks to various stats
- Cooldown is actually applied! The cooldown stat affects both how quickly the gun loses heat,
and the amount of time between firing
- Cooldown is actually applied! The cooldown stat affects both how quickly the gun loses heat,
- Added the Shotgun Matrix, which can be used when crafting a Large Laser to give it a shotgun effect.
- The number of pellets is based on the material of the matrix used
- Shotgun lasers do not make a large hole when hitting blocks
- Added config settings for shotgun modifiers. More config options "soon"
- Improved tooltips
- Added color to stats shown when holding SHIFT
- Parts are shown when holding ALT
- Matrix type of the gun is shown
- Added color to stats shown when holding SHIFT
- Cleaned up log spam

