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I originally started porting mods from forge, mainly horror ones due to the fact I wanted to play them on neoforge but there was no version available which is why I started to do it myself; so I could play the mods on neoforge. What I did not realize, is that troubleshooting issues like files being in the wrong place, the billions of compile errors and attempting to make 1:1 recreations would more often than not spoil the mod for me. I started becoming less scared, but I believed that some people out there may be in the same place as me and so I started porting these mods for said people. Cursedforge is not profitable, and so more often than not I have a hard time paying for the services utilized to create the ports I provide. If you wish to support me, and wish to have mods you want to port/exclusive port access pls sub to my ko-fi: https://ko-fi.com/dacutestboi
GeckolibBetterFPS is a small performance-focused mod that optimizes the rendering pipeline of GeckoLib animations to reduce CPU overhead and improve in-game FPS.
This mod focuses on mathematical and logic optimizations in GeckoLib’s rendering process. By reducing redundant calculations and simplifying frequently executed code paths, it significantly lowers the cost of rendering animated entities.
✨ Features
* Speeds up GeckoLib animated entity rendering (~25%)
* Reduces micro stutters when multiple GeckoLib entities are present
This mod does not change animation quality or visuals in any way.
Need to work with Sodium / Embeddium And ImmediatelyFast
Before

After

77 Geckolib entities

