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Gearscope

A classic RPG character screen next to your inventory: your hero on a pedestal, accessories placed around them, and all attributes grouped on a live-updating scroll.
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gearscope-0.2.0.jar

File namegearscope-0.2.0.jar
Uploaded
Oct 30, 2026
Downloads
14
Size
1.7 MB
Mod Loaders
NeoForge
File ID
9372455
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:gearscope-1772894:9372455"

Learn more about Curse Maven

What's new

0.2.0

Active effects

  • Active effects (potions, buffs) on the Gearscope screen: icon, name with level, remaining time (∞ for infinite effects), green for beneficial and red for harmful effects, tooltip with an optional description from resource packs
  • Three display modes in the client config ([effects] display): "Attributes" / "Effects" tabs in the attribute scroll with an effect counter (default), an "Effects" group at the top of the scroll, or a row of tiles above the frame (falls back to the tabs if there is not enough room); or off

Controls

  • The Gearscope key now also closes Gearscope again (before, only Esc did); not while a text field has focus
  • New client option closeContainersWithKey (off by default): the Gearscope key also closes other container screens such as chests, furnaces and backpacks, like the vanilla inventory key. Useful when Gearscope is bound to E and the vanilla inventory to another key (e.g. Shift+E)

Mod compatibility

  • Better Party: its party button now also appears in Gearscope (next to the cosmetic button) and opens the party screen
  • Quark: right-clicking a shulker box in the inventory or hotbar opens it in Gearscope too (Quark's config switches apply)
  • Accessorify: right-clicking a shulker box in the shulker slot or an equipped ender chest opens it
  • Closing a backpack, shulker box, ender chest or the party screen opened from Gearscope returns to Gearscope

For modpacks

  • New row for buttons of other mods next to the cosmetic button (mod_buttons in layout.json)
  • The attribute scroll's tabs, the effect tiles and the effect rows are configurable in layout.json

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