Gatherers Nodes
Placeable resource nodes for four gathering skills — Mining, Woodcutting, Farming, and Slaying.
Craft a node, insert a seed or catalyst, right-click with the right tool, and harvest when the resource's HP is depleted. Designed for active play: real players, real tool swings — not hoppers or AFK automation.
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FEATURES
• Four node types — Mining (pickaxe), Woodcutting (axe), Farming (hoe), Slaying (weapon)
• Manual gather loop — tool DPS vs resource HP, progress nameplates, loot + XP, then cooldown
• Owner-only nodes with per-player placement caps
• Curios Gathering Licenses — 4 skill lines × 10 levels (unlocks, loot, and speed)
• Gathering Totems (I–II) — temporary aura that shortens nearby node cooldowns
• Node tier upgrades (T1–T5) via smithing table — better CDR, less tool wear
• Gathering Speed potions — brew and gather faster
• Fully configurable — common TOML + data-driven JSON resources for all four types
• JEI support — harvest loot, brewing, and smithing upgrades
• Helpful commands — /nodes and per-type node lists
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REQUIREMENTS
• Minecraft 1.20.1
• Minecraft Forge 47.x
• Curios API (required — licenses)
• JEI (optional)
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QUICK START
1. Craft and place a node (needs two vertical blocks of space)
2. Empty-hand right-click → put a matching seed/catalyst in the slot
3. Right-click with the correct tool to gather
4. Equip a Gathering License (Curios) for higher-tier resources and bonuses
5. Place Totems, upgrade node tiers, brew Gathering Speed potions to improve efficiency
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ROADMAP
Gatherers Nodes currently ships for Minecraft 1.20.1 (Forge).
Support for additional Minecraft versions is planned for the future — not available yet.

