File Details
gateway-of-doom-1.1.1-Fabric-26.jar
- R
- May 4, 2026
- 502.95 KB
- 40
- 26.1.2+2
- Fabric
File Name
gateway-of-doom-1.1.1-Fabric-26.jar
Supported Versions
- 26.1.2
- 26.1.1
- 26.1
Curse Maven Snippet
Gateway of Doom — 1.1.1
New Features
Auto-close on abandoned portals: Portals now automatically close after 30 seconds if no player is within a 48-block radius. Wave mobs are cleaned up along with the portal — no more lingering mobs after the portal disappears.
Chunk forceload: While a portal is active, its surrounding chunks (7×7 ≈ 48-block radius) stay loaded. The wave timer now keeps ticking even when no player is in the dimension (previously the portal would freeze in unloaded chunks — particularly noticeable in the Nether).
Timer resync after dimension change: If you switch dimensions while a portal is active (e.g. dying in the Nether, using a Nether portal) and come back, you'll see the current wave timer the moment you re-enter the 48-block range — perfectly in sync with players who kept the portal alive in the meantime.
New command
/doom cleanup mobs: Removes only wave mobs across all dimensions while leaving active portals untouched. Handy when only a mob spam needs cleaning up.
Improvements
Reworked Devil Eye throwing: Eyes now fly in the direction the player is looking instead of a random direction. Reduced spread, slight upward tilt — the eye stays clearly visible in your field of view.
Better Nether spawn behavior: Soul Sand and Soul Soil are now accepted as valid ground for portal spawns in the Nether (still treated as hazardous in other dimensions).
/doom cleanupnow works across all dimensions: Previously only deleted portals in the current dimension. Now it sweeps every world — and additionally cleans up orphan wave mobs (identified by thegateway_of_doom_mobtag).
Bug Fixes
Boss bar no longer sticks in the wrong dimension after dying or changing dimensions in the Nether. The portal now reliably updates its boss bar player list because its chunk stays loaded.
Orphan wave mobs after portal removal prevented: When a portal is destroyed (e.g. via
/kill, crash, or mod conflict), its wave mobs are now removed as well. Pure chunk unloads (where the portal will come back) leave the mobs untouched as before.
Note for existing worlds
If you still have lingering wave mobs from earlier versions in your world,
run /doom cleanup mobs once — they'll all be cleared out.