gatewayofdoom-fabric-26.2-2.3.4.jar
Curse Maven Snippet
What's new
Gateway of Doom – 2.3.4
New Content
- Four new bosses: Runeroot, Reaper, Voidwing and Azure Ronin – each with unique models, animations, special attacks and combat phases.
- 20 new custom mobs: Creepers, spiders, zombies, rogues, phantoms, golems, a Nether ghost and three forest kobolds.
- New enemy abilities, including trapping webs, explosive grenades, water magic, rock throws, dodging and invisibility.
New Default Gateways
- Runestone Gate: An introductory Overworld encounter featuring Runeroot.
- Necromancer Gate: A Nether challenge featuring Reaper.
- Maelstrom Portal: A particularly difficult End encounter featuring Voidwing.
- Golden Rune Gate: A rare event portal featuring Azure Ronin, with waves and rewards tailored to each dimension.
The new default Gateways use randomized enemy waves. Key drop chances and rewards are balanced around player progression. Golden Rune Gates can also appear through automatic events.
Gateway Keys and Activation
- The former “Devil Eye” name has been replaced with Gateway Key.
- Custom activation regions can be drawn directly on a map, supporting multiple areas, different shapes and optional height limits.
- Outside a configured region, the Key flies toward the destination like an Eye of Ender, then drops for collection.
- Clearer messages explain why a Gateway cannot currently be activated.
- Shorter breaks between default waves.
Settings and Menus
- Glowing outlines can be configured separately for wave mobs and bosses, including when they appear and their distance from each player.
- Help & Integration now features organized topics and expandable explanations.
- Restore defaults provides a detailed explanation of the changes before confirmation.
- All Key profiles can now be deleted, including the last remaining profile.
- Protected chunks are highlighted more clearly on the Hell Ward map.
- Added Discord support and CurseForge links.
Improvements and Fixes
- Safer enemy spawning to prevent mobs from becoming trapped inside trees or other obstacles.
- Keys are returned if an encounter must be cancelled because safe spawn locations cannot be found.
- Reduced lag spikes when starting Gateways and running multiple encounters.
- Improved saving and automatic event performance.
- Removed unnecessary files.
Important for Existing Worlds and Modpacks
Existing settings are not automatically overwritten. The new default Gateways can be applied using Restore defaults. Custom profiles are preserved, and a backup of the saved configuration is created before restoring.
This mod has no additional files