Gateway of Doom

Throw a Devil Eye to summon a wave-based combat portal — survive all waves to claim powerful rewards. Three difficulties, fully configurable waves, rewards, debuffs and mob drops for server admins.

File Details

gateway_of_doom-2.0.1-NeoForge-26.2.jar

  • R
  • Jun 18, 2026
  • 640.96 KB
  • 25
  • 26.2
  • NeoForge

File Name

gateway_of_doom-2.0.1-NeoForge-26.2.jar

Supported Versions

  • 26.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:gateway-of-doom-1499145:8273841"
Curse Maven does not yet support mods that have disabled 3rd party sharing

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Gateway of Doom v2.0.1 NeoForge 26.2 — Bugfix

🐛 Fixed

  • Mobs now drop custom (player-created) eyes. Previously a custom eye could never drop if it shared a dimension with a built-in profile (e.g. your custom eye + the Easy eye in the Overworld). In that case the built-in profile always "won" and only its eye dropped — regardless of the configured drop chance.
  • The mob-drop logic now checks all profiles findable in the dimension instead of just the first one. Each matching profile drops its own eye with its own configured chance.

⚠️ Note

  • If multiple profiles share the same dimension and the same mob, that mob will now drop multiple eyes at once. If you only want one specific eye, set the mob-drop chance of the other profiles to 0% or remove the dimension from their "Findable Dimensions".