Gateway of Doom

Throw a Devil Eye to summon a wave-based combat portal — survive all waves to claim powerful rewards. Three difficulties, fully configurable waves, rewards, debuffs and mob drops for server admins.

File Details

gateway-of-doom-2.0.1-Forge-1.20.1.jar

  • R
  • Jun 18, 2026
  • 755.34 KB
  • 158
  • 1.20.1+1
  • Forge

File Name

gateway-of-doom-2.0.1-Forge-1.20.1.jar

Supported Versions

  • 1.20.1
  • 1.20

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:gateway-of-doom-1499145:8273668")
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Gateway of Doom 2.0.1 Forge 1.20.1 — Bugfix: Eye Drops

🐛 Fixed

  • Mob drops ignored the configured chance. The per-mob drop chance set in the Mob Drop editor (e.g. Zombie at 100%) was saved but never actually used at runtime — an unrelated, hidden global value was checked instead. As a result, no eye dropped even at 100%. The per-mob chance is now applied exactly as configured.
  • Custom eyes never dropped. Self-made eyes (the "New Eye" button) had a fully working config menu for chest and mob drops, but were completely ignored — only the 3 default eyes could drop. Chest and mob drops now work for all eyes, including custom ones.

✨ Improved

  • Dropped eyes (from both chests and mobs) now consistently carry their profile's correct color and name — identical to how they appear in the creative inventory.

ℹ️ Note

  • Chest drops are baked when the world loads. Changes to chest assignments or drop chances only take effect after a server restart. Mob drop changes apply immediately.