gatebound-neoforge-0.2.0+26.1.2.jar
Curse Maven Snippet
What's new
## 0.2.0
Same notes for every file: Fabric and NeoForge, Minecraft 26.3, 26.2, 26.1.2 and 1.21.1, unless a line says otherwise.
### Knives and daggers, rebuilt
- A brand new dagger model on all seven tiers. Leaf-shaped double-edged blade with a midrib, glowing fuller strips in the tier's own colour, a swept guard, a wrapped grip, a gem pommel and a serrated spine.
- First person is now a reverse (ice-pick) grip. Gloved fist on the handle, blade lying back along the forearm, arm shaped like the vanilla one.
- Each tier has its own glove cuff colour.
- Left-handed players and the off-hand get a properly mirrored hand model, not a flipped copy.
- Knives stab instead of chopping like a sword (26.1.2 and newer; 1.21.1 keeps the normal swing).
- Every knife hit leaves a bright slash arc in the knife's own colour, with a swish and a few sparks on whatever you cut.
- Third person holds the blade forward, ready to go.
### Compound bow, rebuilt
- New look: gunmetal riser with a sight window and arrow shelf, split limbs with a cam wheel tucked between them, a cable guard with the cables running past it, a peep sight in the string, a string stop, a stabiliser and a sight on a bar.
- Own texture with proper shading, gold fittings and glowing green runes.
- Draw animation in three stages. The string pulls into a V and a fletched arrow shows up on the string.
- Sits properly in first and third person and in the inventory.
### Mage staffs
- All seven staffs redesigned. Same wrapped, gold-banded body, and a different head for each element: flame crown (fire), crystal cluster (ice), forked prongs and a bolt (lightning), stone crown and vines (earth), gyroscope rings (wind), sunburst halo (light), black horns (dark).
- Casting with a staff in hand costs 25% less mana. Works in the off-hand too.
- A staff remembers the first skill a Mage casts with it. The tooltip shows it as "Attuned".
- Right-click with the staff to cast that saved skill (at the cheaper price). The skill wheel still works as always.
- Want to swap the spell? Crouch and right-click a grindstone while holding the staff. It wipes the saved skill and burns 50% of your max mana, and you need that much in the tank or it won't budge.
### Rogues and other mods' knives
- New item tag `gatebound:knives`. It already pulls in the common knife and dagger tags (`c:tools/knife`, `c:tools/dagger`, `c:daggers`, `c:knives` and friends), so daggers from other mods count as Rogue weapons out of the box.
- New config `rogue.extraKnives`: a comma separated list of item ids (like `nycto:iron_dagger`) that count as knives.
- New config `rogue.knivesOnly`: turn it off and Rogues can fight with anything.
### Fixes
- NeoForge: fixed a crash from the way block entity types were looked up. They are found by signature now, not by position.
- Mobs holding nothing or a bow no longer blow up when they swing.
- A broken mob ability now only costs that mob its attack. The error goes in the log and the server keeps running.
- Fixed a duplicate network payload registration on the client.
## 0.1.0
First public release (beta). The same changelog applies to every file: Fabric and NeoForge, Minecraft 26.3, 26.2, 26.1.2 and 1.21.1.
### Classes and skills
- Five classes: Warrior, Rogue, Ranger, Mage and Summoner, each with a skill ladder out to level 100
- Seven Mage elements (fire, ice, lightning, wind, earth, light, dark), each with its own spells and a level 100 form
- Levels, five stats, mana, and a hold-to-open skill wheel
- Skill proficiency: ranks 1 to 10 lower mana cost, raise damage, lengthen duration and speed up casting
### Combat
- Timed parry, dodge with invulnerability frames, posture, finishers and stamina
- Monsters telegraph their heavy attacks
### Gates and the Spire
- Ranked gates E to S that leak monsters until the guardian is slain, with a collapse countdown afterwards
- Gates appear around every player, and often near villages
- Finished gate dungeons are wiped back to bedrock
- The Spire: a procedural tower of 25 to 60 floors with six themed bands, rest floors, guardian floors and a final boss
- Mana crystals that are very hard to break until their floor's guardian is dead, and custom monsters for every band
### Echoes and items
- Bind defeated monsters as Echoes, sort them into groups, and give Guard, Attack, Seek or Guide orders
- Gate Shards, Mana Potions, Echo Shards and the Gate Leave Scroll (craft it from an Ender Pearl and Paper)
- Compound Bow with a grappling hook, Quiver, and graves
- Two NPC traders in the tower hall
### Multiplayer and commands
- Parties: `/gatebound party invite | accept | leave | kick | list`, open to all players
- All other `/gatebound` commands are operator-only
- Works in singleplayer and on servers; install on both client and server
This mod has no additional files

