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Gatebound

An RPG for Minecraft: pick a class, level up, parry and dodge, cast magic, break open ranked dungeon gates, climb the Spire and bind fallen monsters as Echoes. Fabric and NeoForge.
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gatebound-fabric-0.2.0+26.1.2.jar

File namegatebound-fabric-0.2.0-26.1.2.jar
Uploader
Starmarine06Starmarine06
Uploaded
Nov 3, 2026
Downloads
9
Size
6.9 MB
Mod Loaders
Fabric
File ID
9413069
Type
R
Release
Supported game versions
  • 26.1.2

Curse Maven Snippet

Fabric

modImplementation "curse.maven:gatebound-1739741:9413069"

Learn more about Curse Maven

What's new

0.2.0

Same notes for every file: Fabric and NeoForge, Minecraft 26.3, 26.2, 26.1.2 and 1.21.1, unless a line says otherwise.

Knives and daggers, rebuilt

  • A brand new dagger model on all seven tiers. Leaf-shaped double-edged blade with a midrib, glowing fuller strips in the tier's own colour, a swept guard, a wrapped grip, a gem pommel and a serrated spine.
  • First person is now a reverse (ice-pick) grip. Gloved fist on the handle, blade lying back along the forearm, arm shaped like the vanilla one.
  • Each tier has its own glove cuff colour.
  • Left-handed players and the off-hand get a properly mirrored hand model, not a flipped copy.
  • Knives stab instead of chopping like a sword (26.1.2 and newer; 1.21.1 keeps the normal swing).
  • Every knife hit leaves a bright slash arc in the knife's own colour, with a swish and a few sparks on whatever you cut.
  • Third person holds the blade forward, ready to go.

Compound bow, rebuilt

  • New look: gunmetal riser with a sight window and arrow shelf, split limbs with a cam wheel tucked between them, a cable guard with the cables running past it, a peep sight in the string, a string stop, a stabiliser and a sight on a bar.
  • Own texture with proper shading, gold fittings and glowing green runes.
  • Draw animation in three stages. The string pulls into a V and a fletched arrow shows up on the string.
  • Sits properly in first and third person and in the inventory.

Mage staffs

  • All seven staffs redesigned. Same wrapped, gold-banded body, and a different head for each element: flame crown (fire), crystal cluster (ice), forked prongs and a bolt (lightning), stone crown and vines (earth), gyroscope rings (wind), sunburst halo (light), black horns (dark).
  • Casting with a staff in hand costs 25% less mana. Works in the off-hand too.
  • A staff remembers the first skill a Mage casts with it. The tooltip shows it as "Attuned".
  • Right-click with the staff to cast that saved skill (at the cheaper price). The skill wheel still works as always.
  • Want to swap the spell? Crouch and right-click a grindstone while holding the staff. It wipes the saved skill and burns 50% of your max mana, and you need that much in the tank or it won't budge.

Rogues and other mods' knives

  • New item tag gatebound:knives. It already pulls in the common knife and dagger tags (c:tools/knife, c:tools/dagger, c:daggers, c:knives and friends), so daggers from other mods count as Rogue weapons out of the box.
  • New config rogue.extraKnives: a comma separated list of item ids (like nycto:iron_dagger) that count as knives.
  • New config rogue.knivesOnly: turn it off and Rogues can fight with anything.

Fixes

  • NeoForge: fixed a crash from the way block entity types were looked up. They are found by signature now, not by position.
  • Mobs holding nothing or a bow no longer blow up when they swing.
  • A broken mob ability now only costs that mob its attack. The error goes in the log and the server keeps running.
  • Fixed a duplicate network payload registration on the client.

0.1.0

First public release (beta). The same changelog applies to every file: Fabric and NeoForge, Minecraft 26.3, 26.2, 26.1.2 and 1.21.1.

Classes and skills

  • Five classes: Warrior, Rogue, Ranger, Mage and Summoner, each with a skill ladder out to level 100
  • Seven Mage elements (fire, ice, lightning, wind, earth, light, dark), each with its own spells and a level 100 form
  • Levels, five stats, mana, and a hold-to-open skill wheel
  • Skill proficiency: ranks 1 to 10 lower mana cost, raise damage, lengthen duration and speed up casting

Combat

  • Timed parry, dodge with invulnerability frames, posture, finishers and stamina
  • Monsters telegraph their heavy attacks

Gates and the Spire

  • Ranked gates E to S that leak monsters until the guardian is slain, with a collapse countdown afterwards
  • Gates appear around every player, and often near villages
  • Finished gate dungeons are wiped back to bedrock
  • The Spire: a procedural tower of 25 to 60 floors with six themed bands, rest floors, guardian floors and a final boss
  • Mana crystals that are very hard to break until their floor's guardian is dead, and custom monsters for every band

Echoes and items

  • Bind defeated monsters as Echoes, sort them into groups, and give Guard, Attack, Seek or Guide orders
  • Gate Shards, Mana Potions, Echo Shards and the Gate Leave Scroll (craft it from an Ender Pearl and Paper)
  • Compound Bow with a grappling hook, Quiver, and graves
  • Two NPC traders in the tower hall

Multiplayer and commands

  • Parties: /gatebound party invite | accept | leave | kick | list, open to all players
  • All other /gatebound commands are operator-only
  • Works in singleplayer and on servers; install on both client and server

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