Gasworks-0.6.2
Curse Maven Snippet
What's new
0.6.2 — Gas Mutations
Animals that live in a mutagenic gas long enough come out changed — bigger or smaller, faster or weaker, sometimes glowing.
The gas sets the lean, the animal sets the specifics. Chlorine ruins them (83% for the worse), fusmog improves them (74% for the better), and radon swings both ways in equal measure — which is what makes standing your livestock in it a gamble worth taking. Seven gases mutate.
- Seeded from the animal itself, so the same creature is always the same creature.
- Mutated animals are named Improved, Altered or Wretched — you can tell from across a field whether one is worth catching.
- No new models or textures. Scale is an attribute in 1.21, so a cow at 0.6 next to one at 1.5 reads as two creatures with zero assets.
/gasworks mutate <gas> forces one on the nearest animal.
This mod has no additional files

