Gargoyles 2.0.0-1.12.2
Curse Maven Snippet
What's new
**Fixed**
- Spelling error in mod info of precision
- Gargoyles gaining back all their health upon leaving and rejoining the world
**Added**
- Link to the curseforge in the mod info
- Logo in the mod info
- Me as a dev and moved Ender to the credits section
**New Configs**
- Cathedral generation chance
- Weather or not we add the spawn eggs for the Illusioner, Giant, Iron golem and Snow Golem
- Evil Gargoyle's Health, Follow Range, Movement Speed, Knockback Resistance, Minimum/Maximum damage it deals, How much it heals on it's fave vs normal perch, Attack Cooldown, Target Search Chance, Experience it drops
- General Gargoyle's fave vs normal perch healing, Attack Cooldown, Target Search Chance, Experience they drop
- Stone, Sandstone, Obsidian, Golden, Iron, End Stone, and Netheratic Gargoyles Health, Damage, How far it knocks mobs up, Speed, Follow Range and Knockback resistance.
- How long the Netheratic gargoyle lights mobs on fire for
- How much Damage the Sandstone gargoyle does in a desert vs not
**Changed**
- The Gargoyles now go by their owner who created them when checking to not attack it's pets instead of just not attacking any named entity
- Name of Plus Pumpkin to Magic Pumpkin (named it in the code)
- Gargoyles now can only be constructed facing West or South
- Gargoyles now require 2 iron blocks in the back as wings (Suggested by Alexander)
- A Evil Gargoyle will spawn if you construct the Gargoyle wrong
This mod has no additional files

