promotional bannermobile promotional banner

Gamingbarn's Guns

Adds simple, purposeful guns, advanced medical supplies, tactical equipment items, and a complex automated turret system!
Back to Files

gamingbarns-guns-V1.29-data.jar

File namegamingbarns-guns-V1.29-data.jar
Uploader
GamingbarnGamingbarn
Uploaded
Nov 6, 2026
Downloads
530
Size
7.2 MB
Mod Loaders
ForgeFabricQuiltNeoForge
File ID
9477830
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

Forge

implementation "curse.maven:gamingbarns-guns-1344128:9477830"

Fabric

modImplementation "curse.maven:gamingbarns-guns-1344128:9477830"

Quilt

modImplementation "curse.maven:gamingbarns-guns-1344128:9477830"

NeoForge

implementation "curse.maven:gamingbarns-guns-1344128:9477830"

Learn more about Curse Maven

What's new

GBG V1.29

Added Missile Turret

  • A brand-new, long-range defensive turret.
  • Boasts the highest range and damage out of any turret, at the cost of a minimum range and slow fire rate.
  • Shoots the new homing missile projectile; projectiles also explode on impact.
  • The Missile Turret will also ignore some blocks in order to reach a target.
    • If a target is behind a wall, the Missile Turret will shoot anyway in order to break the wall.
    • This also works to stop players in flying machines.
  • (The turret is also the first to be two blocks tall!)

Rewrote Turret Menu

  • The Turret Menu is now a standalone interface, similar to other Minecraft GUIs.
  • The menu features information about the turret's stats, namely its current HP.
  • The new menu includes interactive buttons that appear/disappear depending on currently available actions.

Added Turret Wrench Item

  • Added a new, cheap item: the Wrench.
  • Right-clicking with the Wrench opens the Turret Menu of the turret currently being looked at. (If no turret is being looked at, the menu will not open.)
  • Other Wrench variants allow the triggering of a menu action, without needing to open the menu.
  • Turrets can still be interacted with, item-free, by using /trigger turret_settings.

Made Turrets Data-Driven

  • The turrets in Gamingbarn's Guns are now fully data-driven.
  • All stats, sounds, models, and other attributes are now defined in the custom_data of the turret item.
  • Not only does this change make adjusting stats a breeze, it also opens the door for custom turrets in other datapacks.
  • The base item for turrets is now the Wait Music Disc, following the music disc trend for dynamic, data-driven custom items in GBG.

Added Projectile and Damage Type Support to Turrets

  • Turrets can now use any Projectile or Damage Type that guns can utilize.
  • However, in order for a Projectile or Damage Type to properly support turret utilization, small tweaks must be made to them.
  • For example, to make a Projectile Type support turrets, the prior single line needed for entity checking now needs two slightly different forms:
execute if entity @s[type=player] if score @s gbg.raycast_distance matches 10.. positioned ~-0.15 ~-0.15 ~-0.15 as @e[limit=1,type=!#gbg:not_mob,tag=!gbg.gun_shooter,tag=!gbg.gun_hit,dx=0] positioned ~-0.7 ~-0.7 ~-0.7 if entity @s[dx=0] positioned ~0.85 ~0.85 ~0.85 positioned ~0.85 ~0.85 ~0.85 run function gbg:gun/raycast/hit_entity
execute if entity @s[type=#gbg:turret_parts/turret_core] positioned ~-0.15 ~-0.15 ~-0.15 as @e[limit=1,type=#gbg:turret_target_types/monster_player,tag=!gbg.gun_shooter,tag=!gbg.gun_hit,dx=0] positioned ~-0.7 ~-0.7 ~-0.7 if entity @s[dx=0] positioned ~0.85 ~0.85 ~0.85 positioned ~0.85 ~0.85 ~0.85 run function gbg:gun/raycast/hit_entity
  • Similarly, to make a Damage Type support turrets, the by entity selector needs adjusting:
$damage @s $(damage) gbg:bullet_standard by @e[type=#gbg:can_shoot_projectile,scores={gbg.id=$(source)},limit=1,distance=..520]
  • (Slowcasts function exactly the same as before.)

Added Armor Penetration Mechanic to Turrets

  • Turret projectiles now follow the same armor penetration logic used by guns.
  • This means Auto and Sentry Turrets will be less effective against armored players.
  • The Auto Turret has medium armor penetration and the Sentry Turret has light armor penetration.
  • The Perdition Turret keeps its armor-ignoring feature.
  • (The Missile Turret has the same penetration level as the Bazooka/Grenade Launcher.)

Tweaked Turret Recipes

  • The recipes for the Auto Turret and Perdition Turret have been tweaked.
  • The Auto Turret no longer costs one redstone dust.
  • The Perdition Turret costs one extra gunpowder.

Buffed Turret Salvage Loot

  • The loot dropped by turrets when salvaged has been buffed.
  • Instead of dropping ~1/3 of the crafting ingredients, they now drop ~1/2.
  • (Also, tweaked loot to match new recipes.)

Tweaked Turret Stats

  • Auto Turret's range got buffed: 24 -> 28
  • Auto Turret's fire rate got nerfed: 14 -> 16
  • Sentry Turret's fire rate got buffed: 24 -> 14
  • Sentry Turret's damage got buffed: 2 -> 3

Added Turret Whitelist System

  • Players can now add other players to (or remove them from) their own personal global turret whitelist.
  • When a player is whitelisted, turrets set to attack other players will ignore the player in question.
  • Players can be added to the whitelist via: /trigger z.gbg.wta set <PLAYER'S GBG ID>.
  • Players can be removed from the whitelist via: /trigger z.gbg.wtr set <PLAYER'S GBG ID>.
  • Right now, the only way to get a player's GBG ID is through commands: /scoreboard players get <PLAYER NAME> gbg.id.
  • (In the future, the 'Global' tab of the Turret Menu will allow for easier control of the whitelist.)

Updated Turret Descriptions

  • The descriptions of turrets now include more information to reflect the new stat complexity.
  • Turret descriptions now state the armor penetration and accuracy of the turret.

Fixed Destroyed Auto Turret Missing Face

  • The top face of part of the Destroyed Auto Turret model was missing.

Added missile_turret_explosion Damage Type

  • Added a new, non-dynamic damage type for use with the Missile Turret.
  • It does not support different damage values via the damage attribute.
  • Has a damage type ID of 10.

This mod has no additional files