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Gamingbarn's Guns

Adds simple, purposeful guns, advanced medical supplies, tactical equipment items, and a complex automated turret system!

File Details

gamingbarns-guns-V1.24.9-data.jar

  • R
  • Sep 9, 2025
  • 2.98 MB
  • 3.0K
  • 1.21.5
  • Forge + 3

File Name

gamingbarns-guns-V1.24.9-data.jar

Supported Versions

  • 1.21.5

Curse Maven Snippet

Forge

implementation "curse.maven:gamingbarns-guns-1344128:6980347"

Fabric

modImplementation "curse.maven:gamingbarns-guns-1344128:6980347"

Quilt

modImplementation "curse.maven:gamingbarns-guns-1344128:6980347"

NeoForge

implementation "curse.maven:gamingbarns-guns-1344128:6980347"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

GBG V1.24.9

Deleted ray_gun_red (copy).json file

  • While it didn't cause any actual issues, it did send a warning message in the logs each time the datapack was loaded

Fixed Minigun Attribute Modifiers being visible in description

  • Only a visual problem, very minor

Fixed removing item name breaking death messages bug

  • If the player removed the custom name of any gun, it would break the death message completely
  • This bug could also occur on Gun Generator guns, or guns from addons that use item_name instead of the custom_name

Fixed removing gun name renames it to "Crossbow"

  • If the player removed the gun's name in an anvil, it would change the name to say "Crossbow"
  • Now, the gun's name will persist as expected

Fixed Minor Infection Cure killing zombie animals

  • Instead of curing them, the Minor Infection Cure would kill the zombie animal

Fixed Target Type resetting when turret entered damage stage

  • Instead of keeping the target type it was set to before it changed states, it's set to [Monsters]