[NeoForge - 1.21.1] Immersive Aircraft - Controller Support - 1.2.1.jar
Curse Maven Snippet
What's new
WEAPON INPUT FIX
- Fixed RB / R1 failing to fire ordinary aircraft weapons on loaders where Immersive Aircraft delegates its weapon action to Minecraft's default use binding.
- Controller Support now follows Immersive Aircraft's active binding: the real fallback key is driven when the built-in binding is unchanged, while custom Immersive Aircraft weapon bindings remain respected.
- Rockets and other aircraft weapons can now be fired with RB / R1 under the same conditions as keyboard or mouse input; a Homing Missiles target lock is not required for the controller button itself to work.
- Button press and release ownership remains protected, preventing stuck inputs or duplicate launch clicks.
PRESERVED EXPERIENCE
- Retains all 1.2.0 input safety, analog fixed-wing and rotorcraft controls, latched throttle, smooth freelook, precision taxi mode, modern HUD, and per-aircraft tuning.
- Retains the optional Homing Missiles and Camera Zoom controller shortcuts.
- Preserves the established mod IDs and `config/gamepad-immersive-aircraft.properties` settings path.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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