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Game Sync

Allows players to sync their Minecraft world to the cloud.

☁️ Game Sync


Never lose a world. Play from anywhere.

Game Sync is a client-side mod that backs up your singleplayer worlds to cloud storage automatically. Whether you're switching machines or just want a safety net against corrupted saves, your worlds stay in sync without any manual effort. Your data goes directly to your own cloud account using OAuth — no third-party servers, no subscriptions, and nothing to host.

fabric  neoforge


Features

  • Cloud sync — worlds are pushed to and pulled from your own cloud storage
  • Autosave sync — optionally trigger a cloud sync after every autosave cycle
  • Threaded transfers — files are uploaded in parallel for faster sync on large worlds
  • Resilient uploads — per-file retry logic keeps syncs from failing on unstable connections
  • In-game config screen — configure everything through Mod Menu without touching a config file (Fabric only)
  • Client-side only — no server-side installation needed

Requirements

Fabric NeoForge
Minecraft 26.1.2 26.1.2
Loader 0.19.3 26.1.2.76
YACL required required
Fabric API required —
Mod Menu optional —

Setup

After installing, you'll need to configure your cloud provider credentials in the config file before loading a world. Full setup instructions are available on the GitHub repository.

Currently only Google Drive is supported. Additional providers are planned for future releases.


Issues

Found a bug or have a feature request? Please open an issue on the GitHub issue tracker. Include your Minecraft version, mod loader, and a copy of your latest.log from .minecraft/logs/ so it can be looked into as quickly as possible.

Game Sync Team

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