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Game Sync

Allows players to sync their Minecraft world to the cloud.

☁️ Game Sync


Never lose a world. Play from anywhere.

Game Sync is a client-side mod that backs up your singleplayer worlds to cloud storage automatically. Whether you're switching machines or just want a safety net against corrupted saves, your worlds stay in sync without any manual effort. Your data goes directly to your own cloud account using OAuth — no third-party servers, no subscriptions, and nothing to host.

fabric  neoforge


Features

  • Cloud sync — worlds are pushed to and pulled from your own cloud storage
  • Autosave sync — optionally trigger a cloud sync after every autosave cycle
  • Threaded transfers — files are uploaded in parallel for faster sync on large worlds
  • Resilient uploads — per-file retry logic keeps syncs from failing on unstable connections
  • In-game config screen — configure everything through Mod Menu without touching a config file (Fabric only)
  • Client-side only — no server-side installation needed

Requirements

Fabric NeoForge
Minecraft 26.1.2 26.1.2
Loader 0.19.3 26.1.2.76
YACL required required
Fabric API required
Mod Menu optional

Setup

After installing, you'll need to configure your cloud provider credentials in the config file before loading a world. Full setup instructions are available on the GitHub repository.

Currently only Google Drive is supported. Additional providers are planned for future releases.


Issues

Found a bug or have a feature request? Please open an issue on the GitHub issue tracker. Include your Minecraft version, mod loader, and a copy of your latest.log from .minecraft/logs/ so it can be looked into as quickly as possible.

The Game Sync Team

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