fyr-0.2.5.jar
Curse Maven Snippet
What's new
0.2.5
The altar, cleared out
- The altar now draws veil light from the veil itself, not from the plants around it — it gathers wherever it stands, on bare rock as well as in a meadow
- Only three attachments remain, one of each kind: the veil crystal (a diamond steeped by the altar) holds the light, the witch dagger reaches further, the candelabra carries it out
- The candelabra was rebuilt from scratch — turned shaft, curved arms, three candles with wicks — and now asks for candles, gold and silver nuggets
- Both ritual chalks redrawn: real sticks of chalk with a worn tip and dust falling from them
Feel
- The path to the kobold pact is shorter: five moonbreads instead of eight
- The kobold no longer vanishes to hand you something. He picks it up, walks over, and presses it into your hand — with sparks and a word
- Mushroom rings no longer spawn in water
- The chapter that opens with the moonbread is called "The Guest" now, with a moonbloom on its cover — it no longer gives away who comes at night before you have seen him
0.2.4 — Finetuning Fae Magic)
New tools of the craft
- Silver arrows: the same point, only flown — four from nugget, stick and feather
- Veil shards as a craftable throwing weapon (four from a shard and fae dust), with their own look
- The voodoo doll (formerly the wasting poppet): hold and release to shove the target where you look; with a trace needle in your offhand the grip squeezes instead; thrown into water it drowns its creature, into fire it burns it — 15 s cooldown
- Two new hexes: Numb Tongue (villagers refuse to trade) and Slippery Hands (your tool escapes you now and then); the wrathful fae picks one at random, absolution lifts them all
- The candelabra: three candles on a golden arm — the new pinnacle of light on the altar (the torch was never worthy)
Fixes & feel
- Witch heart hunting now has hunter's luck: every heartless witch adds 2% until one drops — a hunt, not a gamble
- A waiting fae no longer loses her patience to a world reload (and hearts still call her after the last lesson — she comes to collect)
- Five silent rituals now sound and show their work; gems rest on the altar as cut octahedrons; block attachments stand as real models
- The needle work now leads you step by step: the first bound needle opens the poppets, the first sewn poppet opens shelf and crystal ball
- Every ritual names its cost; the book explains kettle essences, smelting, sowing, drying, mud, and all altar attachments
- Silver arrows can finally be shot from a bow (they were missing from the arrows tag)
- German unlock toasts no longer overflow their frame
- The witch huts now keep a herb garden in their fenced yard: one of each herb that grows on land — sage, mandrake, belladonna, aconite, moonbloom
- The witch tree: a mighty dead tree with a skull on its highest branch — and beneath its roots, the tomb of a witch who picked a fight with a nature god and lost. Her chalk sign, her skull on a plinth, her candles, and a barrel that does not always hold the weathered book. Locatable, rare in forests, taigas and swamps
- Poison essence now comes from dried belladonna; mud works as bone meal; compass, source stone and recall are gated creative test tools
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