Fused Critical

Unifies crit chance and crit damage attributes from many mods into one tiered critical-hit system for Forge 1.20.1.

Fused Critical

A unified critical-hit system for Minecraft Forge 1.20.1. It gathers critical chance and critical damage attributes from many different mods into a single, consistent system, so every piece of gear behaves the same way.

What it does

  • Unifies critical attributes. Critical chance (Crit Rate / Crit Power / Luck Hit) and critical damage (Crit DMG / Crit Power / Luck Hit Amplifier) from supported mods are collected and merged onto two unified attributes:
    • fusedcritical:crit_chance (Crit Chance)
    • fusedcritical:crit_damage (Crit Damage)
  • Tiered crits (Warframe-style). Each hit rolls a critical tier:
    • tier = floor(crit_chance)
    • The fractional part is a chance to bump up one extra tier.
    • Damage multiplier = 1 + tier × (crit_damage − 1).
    • So higher crit chance can produce multi-tier (yellow/red) critical hits.
  • Custom damage numbers. This mod displays its own floating damage numbers on hit, colored by critical tier:
    • White = normal, Orange = tier 1, Red = tier 2 and above.
  • Entity suppression list. By default, this mod does not send its own damage numbers for DuMmmMmmy's target dummy (dummmmmmy:target_dummy), because the dummy renders its own numbers. You can add or remove entities in the config.

Supported mod attributes (defaults)

Critical chance is zeroed and migrated from (when present): attributeslib:crit_chance, confluence:crit_chance, l2damagetracker:crit_rate, myosotis:cri_chance, reshapes:critical_chance, flame_chase_artifacts:luck_hit_chance.

Critical damage is zeroed and migrated from (when present): attributeslib:crit_damage, l2damagetracker:crit_damage, cataclysm:additional_critical_damage, myosotis:cri_damage, reshapes:critical_damage, flame_chase_artifacts:luck_hit_amplifier.

All of these are configurable, including blacklists and the destination attributes.

Configuration

Edit config/fusedcritical-common.toml:

  • normalizeRateId / normalizeDamageId — where crit modifiers are migrated (default: fusedcritical:crit_chance / fusedcritical:crit_damage).
  • zeroRateIds / zeroDamageIds — which source attributes are zeroed.
  • blacklistRateIds / blacklistDamageIds — exclude any attribute from the zero set.
  • damageNumberHiddenEntityIds — entities that don't receive this mod's damage numbers (default: dummmmmmy:target_dummy).

Requirements

  • Minecraft 1.20.1
  • Forge 47+
  • Java 17

Dependencies

  • Curios (optional) — improves attribute handling on Curios slots when installed.
  • DuMmmMmmy (optional) — its target dummy is excluded from this mod's damage numbers by default.

License

All Rights Reserved.

The Fused Critical Team

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