This mod aims to add a wide array of spells to the game, which are separated into the five basic elements of the East: Wood, Water, Earth, Metal, and Fire. However, if you manage to get your hands on an ancient fusion machine, you will be able to fuse two fragments of the basic elements to create a brand new element. This new element can be used to craft unique spells that belong to those special fusion elements. But beware, as these fragments are guarded by elemental creatures who will protect them with their lives. They won't hesitate to use brute force to get rid of you if you dare threaten them for their fragments or essence.
Currently, there are 10 spells within the mod - two for each basic element. Each element has its own appearance and effects that determine how the spell works.
You can craft a fusion core, fusion altar and conversion altar to start fusing the basic elements which will be discussed further below.

You need 2 empty altars, 1 fusion core and 1 conversion altar.
Empty altars can be crafted with 4 lapis lazuli blocks and 3 chrysoprases.
The conversion altar can be crafted with 4 chrysoprases and 3 lapis lazuli blocks
The altar core can be crafted with 4 golden ingots, 3 raw gold and 1 chrysoprase block.
To start the fusing process you will need two elemental fragments. You put one fragment in each empty altar and then right click the core in the middle. In the conversion altar a new element will be formed and ready to be picked up.
For example if you put one fire fragment in the left altar and one metal fragment in the right altar. Then click the altar core it will give you the fluid fragment in the conversion altar on top.
Current Basic elements:
The Fire school:
One of the most commonly used elements. Those spells can put your enemies onto fire while also doing damage on top of the burn damage that they will suffer.


The fire-whip spell.
School of Metal:
Manipulation of iron, gold and more minerals. Most commonly used by creating constructions and using those construction to damage the enemy.

The Spike-Ball spell.
School of Earth:
Manipulate the earth and rocks around you to damage your enemies. They might even slow down because of the brute force of those creations.

Rubbling spell.
School of Water:
The manipulation of water this might be able to push your enemies back far away from you great in combination with higher powered spells.

Spout Darts spell
School of Wood:
manipulate wood, nature and plants to do your biddings. This might afflict poison on your enemies or even heal you.

Thorn Sposh Spell
Future additions:
I have quite some plans in mind for this mod and below here I will give a bit of a overview from what I wish to add in the future.
- Adding a craftable fusion table. Which will allow the player to fuse two elemental fragments to create a new one
- Adding actual spells for the fusion elements. The first fusion elements that I will be adding are Fluid, Magicalry(magical weapons), Ash, Magma and Tar.
- Adding more spells to the basic elements. Would like at least three spells for each element somewhere in the future.
- Adding alternative ways to get element fragments through custom mobs
- Adding bosses that will drop exclusive spells for the player to use
- Alternative way to make spells?
- Maybe some armor sets?