Paving the way to a better world
Fureniku's Roads is a mod with one goal in mind: to add highly customizable roads to your Minecraft world!
Formally known as FlenixRoads, this mod adds 19 different types of road, with customizable height, and over 80 different paint patterns in 3 different colours. You can combine the roads and paint as you see fit. More blocks to decorate your streets are coming too!
14 exclusive road types, with 5 vanilla (stone, grass, gravel, dirt, sand). 16 height options.
All paints are available in Yellow and Red too. You can place paint on any block, and letters can be placed on walls too!
So, what does it do exactly...?
This is mostly a decorative mod, so alone it doesn't "do" much. It allows you to express your creativity in a new way, and it's great for city roleplay builds too. I guess the best way to show it off is to show some screenshots! All roads shown here are built in a modified version of City of Newisle by Blip Noir
Bus courtesy of Immersive Vehicles
Roads are of course just the 1.0 release though! With future releases I plan to add more things to decorate your roads with, such as signs, lighting and more! I've included a few examples of things to come in this 1.0 release, such as the first street lights, barrier, and a reflector.
Disclaimer: The reflectors shown here will not render like this with Optifine installed.
The lighting in Fureniku's Roads is a bit fancy too. Here's a day/night comparison of a highway:
My street lights use a custom system which creates a fake light source at the base, giving them a more natural lighting feel than Minecraft would normally offer.
Crafting
Those of you who are familiar with my mods from 1.6 and 1.7 probably remember I didn't like making crafting recipes. Well, that is a thing of the past! Everything* in Fureniku's Roads is now craftable and the mod can be played completely survival.
*Beta features and example parts such as lighting in 1.0 will not have recipes until their full implementation.
Crafting recipes and guides will be available on my wiki in the coming days.
Paint Gun
To extend the crafting system, is the paint gun! This is what you'll use to paint your roads and is useful for both survival and creative players. Just fill it up (if you're in Survival), pick your paint, pick your colour and off you go! The Paint Gun is great to manage your different paint types without filling up the hotbar. You can also use the "pick block" function (middle mouse by default) to select the paint you're currently targeting and load it up on the gun.
A blue border around an option suggests its a mutli-block paint and will connect to others around it.
The display and tanks on the paint gun model are fully functioning!
Planned Features
Here is everything I intend to add right now. Missing something you'd like? Suggest it!
1.1: More street lighting & road accessories Released!
1.2: Signs
1.3: Traffic light system
1.4: Road works (systems to mass-build roads in Creative, and some decorative relevant things)
1.5: Diagonal road system (including curbs and sidewalks. Let's break Minecraft!)
1.6: Mystery surprise!
License & Disclaimer
This mod is developed and owned by Fureniku. He owns it, and it's his. If at any point all my mods go 6 months without any update, and I have not responded to a message for 2 weeks after that point, then the mod is assumed to be public domain and someone can take over. Let's cause this the whoops I died IRL clause.
You are more than welcome to include this mod in any modpack, so long as:
- You have permission to use all other mods in the pack
- You credit all mods, and include a link back to the original download source (ideally in a .txt file inside your modpack, but any publicly-accessible credit list is fine)
- You do not profit off the pack (donations are fine so long as you occasionally pass them along to any mod developer for your pack)
Fureniku cannot be held responsible if this mod breaks your world, destroys your computer or eats your dog.
FAQ
I'm sure this list will shrink drastically once I get the wiki up, but for now here's the questions I anticipate:
Is it laggy?
No*.
*No more than if you covered blocks with fences. There's no tile entites involved here, just some clever block offset positioning. Paint is technically "the block above" a road, and offsets vertically to align with the road - no laggy tile entities involved! Actual performance will vary with your system but generally it should run relatively well.
(Note: in the future Signs will be tile entities and may have a very minor performance hit if used excessively)
HOWEVER. The startup time will be impacted because there's quite a lot of different models to load. The mod probably won't load on 32 bit Java (although 64 bit is a requirement of Forge anyway I believe). I recommend allocating at least 2gb RAM but allocate 4 if possible.
How do I make roads in survival?
Ideally, get JEI - all the recipes are available through that. Alternatively, you'll need at least a Tar Distiller, Crusher, and Road Factory. Check the tooltips when you hover over the slots to see the recipes beyond that.
You can then adjust the height using a Tarmac Cutter, or the Pneumatic Drill once placed.
How do you place/destroy Curbs?
Curbs are a bit strange: You place them on the road pointing at the sidewalk. If there's no paint on the side of your road, you can just place as normal, but if you want paint then place the paint first, then sneak-right-click the curb onto the paint. To destroy it, you need to sneak-right-click with the Pneumatic Drill. They're a bit hacky in how they work, my apologies for the complexity.
How do you add posts to barriers?
Right-click with a Wrench
My light isn't illuminating the floor as much as it should be!
You probably accidentally broke the fake light. The fake light is a block on the floor below the real light, but it's invisible. You can walk through it, and replace it by placing other blocks. Break and replace the light and it should return.
Reflectors aren't lighting up like in the screenshots!
You probably have Optifine installed. Optifine messes with how I make things bright without emitting light, and unfortunately I can't do it with OF installed.
Suggestions and Bug Reports
I'm always open to hear suggestions and feedback! Ideally, please join my Discord below. Failing that, you can log them through Freshdesk here.
Other mods!
I'm sure someone will ask, so yes Cities will also be receiving a 1.12 update, but will be split into separate mods for Cities (decoration) and Economy. If you aren't familiar with my old 1.7 mods, then don't worry about it for now :)
Discord
Join my discord server to keep up-to-date! Make sure to give yourself the Minecraft role (!rank minecraft) so you'll be notified of new releases and so on!
1.16.4 update
pls Update it to 1.16.4, thank you. have a nice day/night.
the paint gun, when i look to a paint it take that paint automactly, is there a way to desactivate that? because, with that i cant "shift right click" to paint a line in same blck of other line because paint gun take the other line automactly
In reply to LordZ18:
This is a problem with mods like WAILA, HWYLA, The One Probe etc. You can temporarily turn off those mods with a keybind (default is numpad 0 for the first two, I've never used One Probe so not sure on that one)
In reply to Fureniku:
the one probe its 0 too, well at least for me is 0 to toogle it, but i tryed even with it off, the paint gun still get the paint at i look.. but its not the one probe doing that, i tryed to remove it and still does it... i need to know that because its kinda annoying :/
In reply to Fureniku:
In reply to Fureniku:
well, i found what provoke that, its the mod "better hud" .. somehow, even if i desactivate the "waila" version integrated with that mod, this provoke that, without the mod, with one probe, only does if it is enable, ican fix with 0 (unable) .. but better hub, i cant fix, only removing it.. :/
edit: there an option that i can enable/unable the better hud, but still annoying :(
Thanks for your answer was really helpful.. others "mod owners" dont even answer .. good job ;)
In reply to LordZ18:
That's unfortunate, does BetterHud have a similar feature with displaying the block you're looking at?
The cause of the problem is I added functionality to the paint gun to middle-mouse click the block you're looking at to set that as the current paint, similar to how you can middle mouse any normal block. For whatever reason, those kind of mods seem to call that function over and over which breaks what should be a vanilla feature.
In reply to Fureniku:
yes, better hub has a feature similar to one probe/waila, and can unable it, but even that unbale the paint gun still does it, so i need to unable the intire mod (better hub has a feature to unable poart of it, and a feature to unbale completely), but its all good, after knowing that is not a problem, just to unable it and one probe too using the key 0 .. Maybe a good thing is to add a control key or config in config file to desactivate that "middle-" click function on the paint gun in future update :) .. maybe that fiox that problem..
ps: sorry for my english is not my main language, but good to have a conversation with the develper, thank you for all information ;)
on 4th image, how do u do that diagnal lines and fill with that "lines"? im trying to do the same high way entrance/exit but idk how.. nvm i got it
is there no way to make this work with optifine? I love the mod but I can't play without of :/
In reply to arthurofus:
The mods will run but you will encounter graphical errors that I cant work around due to Optifine's aggressive approach.
There's very few reasons to still use Optifine on 1.12 at this point beyond shaders, I'd recommend checking out other optimization mods that are available through CurseForge such as BetterFPS and FoamFix
In reply to Fureniku:
Well that's good to hear atleast!
And I use optifine for the control over graphics more than its optimization, but thanks for the suggestions!
In reply to arthurofus:
The only real gameplay issue you'll have is breaking road paint, it's really hard to do without tools if OF is installed. Use the paint scraper to work around this, but you'll need to use it even in creative mode. For a reason I don't know Optifine modifies how hitboxes are calculated on offset blocks.
Beyond that the only issues are some models will have artefacts in their rendering, and emissive textures like the reflectors and machine glow wont work
In reply to Fureniku:
that's fine, i can make do with that, thank you for the help!
Paint gun bug, when i open the paint gun gui its blank most of the times, some others i can choose what i want, but most of the times its blank but i can see the "text" when i passs my mouse over but cant select anything
In reply to LordZ18:
Not heard this before, is there any chance you can get a video of it happening? Also, what other mods are running?
Thanks
In reply to Fureniku:
heres a link of the images:
https://imgur.com/a/GRHsmhi
The bug happens on 80% of the times..
In reply to LordZ18:
Strange that it's only happening most of the time and not every time. Could you possibly upload a .zip of that modpack somewhere, including the configs, and send it over to me so I can debug further? Alternatively, creating a new instance and adding/removing mods until a conflict is found would be helpful. I can't reproduce this at all with just Roads installed so it must be due to another mod.
I noticed you have Optifine too and that's usually my go-to accusation as it causes no end of issues, but I don't believe it would interfere with GUI stuff so I'm not sure that's the culprit in this case. Just worth mentioning as one of the first conflicts to test for :)
In reply to Fureniku:
Heres the link:
https://drive.google.com/file/d/1FVVH43Jxc46lvM6hutNWBP5igtQa38BI/view?usp=sharing
Ty for reply, ill test removing mods later..
In reply to LordZ18:
I've narrowed it down to Fancy Menu. I'll need to look into whether the problem is on my end or theirs, but in the mean time that's a relatively safe mod to remove as a temporary workaround at least.