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Fungal Infection: Spore

It adds an aggressive fungal infection
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spore_1.20.1_2.2.0i.jar

File namespore_1.20.1_2.2.0i.jar
Uploaded
Jun 28, 2026
Downloads
14.1K
Size
111.0 MB
Mod Loaders
Forge
File ID
8337523
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:fungal-infection-spore-678295:8337523")

Learn more about Curse Maven

What's new

Fixes:
-The Spooky's Gorgons legs being broken.
-The Frostbite effect refreshing too often in the snow biomes.
-The Serrated Thorns enchant creating stack overflows(1.21.1 bug).
-The Frozen Tumors not applying the Frostbite effect(1.21.1 bug).
-Hohlfressers variants not working properly.
-The spore armor's toughness not being calculated properly.
-The Flying path navigator not reading the mob it is attashed to (1.20.1 bug).
-So many small fixes I lost count.

Changes:
-Biomass texture.
-Innards texture.
-Infected Drowned model.
-Bairn Drowned variant texture.
-Biled texture.
-Updated the texture of the biled overlay.
-Updated the texture of the corrosion overlay.
-Updated the texture of the mycelium overlay.
-The Adapted Howitzer , Hindenburg and Gazenbreacher cold resistence went from lv 5 -> 6.
-The Crispy variant of the Umarmer cold resistence going from lv 2 -> 3.
-Proto Hivemind cold resistence going from lv 2 -> 3.
-Chemist cold resistence going from lv 2 -> 3.
-The PCI frostbite effect lowered to 8 seconds.
-Updated the Spit and Vomit sounds.
-Hyper evolved outside of the render distance will be teleported at their nests to save performance.
-Experiments have their own mob cap of 15.
-Experiments can now spawn within the prison structure as well.
-Damage Past 10k ignores the damage caps.
-The Licker can continue to shoot after its severed from the body of the Gazenbreacher.

-Inquisitor Damage lowered from 20 -> 15.
-Groberfub Hp lowered from 85 -> 75.


News:
Variants:
Mechanic(Chemist).
Pyro(Chemist).
Ember(Chemist).
Spreader(Chemist).
Cactus(Verdathorn).
Skewer(Verdathorn).
Roller(Verdathorn).
Config:
Hyper evolution timer config.
Added a config for having mounds move to the surface when they spawn.
Added a config to turn off the mob despawn system.
Added a config to turn off the effect overlays.
Mobs:
-Verfalldrache(Calamity)
-Hollenhound(Hyper)
Items:
-Concentrated Toxin Vial.
-Toxic Terroriser.
Effects:
-Ignitable


Dev's note:
If I catch one of you asking why the calamity is not spawning and I see that you didn't reset your configs I will destroy a bottle of milk.

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