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Fundamentum

Library mod for shared systems.
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fundamentum-neoforge-1.30.0+26.3.jar

File namefundamentum-neoforge-1.30.0-26.3.jar
Uploader
OculifelisOculifelis
Uploaded
Nov 13, 2026
Downloads
4
Size
2.1 MB
Mod Loaders
NeoForge
File ID
9587079
Type
R
Release
Supported game versions
  • 26.3

Curse Maven Snippet

NeoForge

implementation "curse.maven:fundamentum-1765941:9587079"

Learn more about Curse Maven

What's new

Fundamentum 1.30.0

This update makes the shared systems cheaper to run and easier for other mods to hook into. It works on all five versions (NeoForge 26.1.2, 26.2, 26.3 and 1.21.1, Forge 1.20.1).

  • Survival meters now update when something happens to the player instead of on a timer. A slow safety recheck is still there, and you can set it with survival_recheck_seconds.
  • Mods can listen for stat changes, so gear and effects from one mod show up right away in another.
  • Stats can be set up at startup from config/fundamentum/stats or from a mod's own META-INF/fundamentum/stats.json.
  • /fundamentum stat can now show and change base values and modifiers.
  • Old equipment slot data from earlier versions is converted the first time a player logs in, so nothing is lost.
  • Multiblock patterns can mark extra blocks by key and report where they are once the structure is built.
  • Lower tick cost. On 26.1.2 with 1, 20 and 100 players the average went from 52, 121 and 194 µs to 34, 57 and 85 µs.

Curios is required.

By Oculifelis.

Fundamentum 1.29.0

This is the biggest update so far. Fundamentum now carries the shared systems that mods built on it kept writing for themselves, and nearly all of them are set up through datapacks. Everything below works on all five versions (NeoForge 26.1.2, 26.2, 26.3 and 1.21.1, Forge 1.20.1).

  • Unify keeps one ingot, dust, ore or plate per material when several mods add the same one.
  • Multiblocks are defined in datapacks, with a ghost-block preview while you build and 3D views in recipe viewers.
  • Energy and fluid transfer works over each loader's own capabilities, with synced tanks and a tank widget.
  • Mob behaviour can be set in data: kiting, strafing, leaping, charging, fleeing, calling allies, guarding, following a leader, and factions.
  • Climate and seasons give every place a temperature and humidity, change crop growth and grass and leaf colour, and follow Serene Seasons when it's installed.
  • Survival meters, food groups, music rules and an in-game guide book format.
  • Bosses with bars, phases and phase music, loot helpers, material sets, status effects, armour set bonuses, ammo and quivers.
  • Stats, unlocks, relic stands and equipment slots are shared, so one mod's gear can raise another mod's stats.
  • One recipe viewer layer covers JEI, REI and EMI.
  • The HUD has a layout editor, so you can move or hide any bar a Fundamentum mod draws.
  • Mods can post and listen for shared events (spells, bosses, quests, rituals and more) without depending on each other.
  • Systems react to game events instead of checking every tick. Slow safety checks are spread out and set in performance.json5.

Curios is required.

By Oculifelis.

This mod has no additional files