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Fundamentals

It's everything you've been waiting for. Iron ore? Cringe, not real. Real minerals in real deposits, and the real road from rock to metal: bloomery, roasts, acid cracking, and a fullly-fledged rare earth solvent extraction pipeline. For Create.
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Fundamentals 0.13.0

File namefundamentals-0.13.0+1.21.1.jar
Uploader
sestledsestled
Uploaded
Oct 11, 2026
Downloads
6
Size
2.2 MB
Mod Loaders
NeoForge
File ID
9137797
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:fundamentals-1735447:9137797"

Learn more about Curse Maven

What's new

  • Metals age four times slower.
  • Slag re-smelts in the bloomery for a little iron and crushes to gravel; red mud leaches to scandium and packs into bauxite residue blocks; thorium residue is a toxic dust; a byproduct table in docs/byproducts.md.
  • Recipe audit: no two recipes share an input any more, and every shaped recipe is left-right symmetric (smithing hammer, photovoltaic panel, spirit thermometer, gas lamp and more changed shape; motors and generators no longer clash on the deployer).
  • The Factory's galena and bauxite layers and its lead, lithium and nickel ores no longer generate; what's already in a world mines as our minerals, and the Factory's raw ores craft into ours.