This mod was designed with a few key concepts in mind :
Functionality - Blocks should be useful, tons and tons of blocks that have no purpose is just clutter
Simplicity - All blocks should be simple to use, crafting recipes will never be complex with tons of nesting
Immersion - There will never be any GUI's for anything other than crafting
Configurability - Features and modules of the mod can be configured and enabled/disabled
Compatibility - All models are built off of vanilla textures, this allows the mod to look natural with any resource pack
Vanilla Aesthetic - All models are kept simple to fit in line with the vanilla aesthetic, angled blocks are used sparingly to add detail and impact
This mod is currently in a beta state - features are still being added, this section will list completed features
Campfires will cook any food tossed beside them in a 1 block radius, any other items will burn.
(Default 4 items at a time, in 100 ticks)
Campfires can be made from any log type by simply using a Bow Drill on a placed log.
(Bow Drills can be crafted from a bow and a stick, and has 8 durability)
Campfires can then be converted to any of its stone pit variants by using cobblestone, granite, diorite, or andesite on the campfire.
Default Resource Pack
Unity Resource Pack
Coterie Resource Pack
Current features in progress
Posts, Beams and Mounts (Posts, beams and mounts connect to each other like fences and can support other blocks)
Ropes and Chains (Attach to posts,beams, mounts and other objects)
Hanging Objects (Lanterns, Signs, Etc.)
Wells (Infinite water sources)
Brewing System (Brew vanilla potions in mass and store them for later)
Issues / Feature Suggestions
Please redirect any bugs or feature suggestions to the Functional Aesthetics Github Repo Issue Tracker under the label "Bug" or "Enhancement"