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Fun Time 4 Us

A toybox for Palladium: skateboards that land real tricks, a hoverboard that actually flies, guns with a reload button and no bullet crafting, lightsabers with the Force, a fully simulated Rubik's Cube, and a boombox that plays your own music.
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Fun Modded Items 4.0.27

File namefunstuff-1.1.4.jar
Uploader
AnimeguyAnimeguy
Uploaded
Sep 23, 2026
Downloads
3
Size
4.3 MB
Mod Loaders
Fabric
File ID
8952227
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:fun-time-4-us-1626674:8952227"

Learn more about Curse Maven

What's new

Fun Stuff — Changelog

Everything since the Black Clover allies release (2026-09-19). Newest first. Minecraft 1.20.1 · Fabric · Palladium 4.5.9.

Since 1.1.0 this jar also carries the Sword Vault and Transformers packs — they have their own namespaces (swordvault:transformers:) and their own creative entries, but they ship and update as one file. Do not keep separate swordvault-*.jar or transformers-*.jar in mods/.


1.1.4 — 2026-09-22 · The Blades of Chaos

Sword Vault's eighteenth weapon: Kratos' twin blades from God of War III, on their chains.

The weapon

  • Blades of Chaos (swordvault:chaos_blades) — a dual-wield pair: one blade in each hand, crossed in the creative tab. Found in the Fun Stuff tab after the Frost Scythe.

  • Recipe: a netherite ingot over two chains, with a blaze rod as the handle:

     
     
     
     
     
    N N = netherite ingot
    CNC C = chain
    B B = blaze rod
     
     
  • Damage 10, attack speed −2.0: faster than the greatswords, heavier than the katanas.

  • The shape is traced from the game art, not drawn by hand. The outline was measured off a reference render, point by point along the weapon's length, so the scalloped spine, the barb at three-quarter length, the hooked point and the claw pommel are the real weapon's proportions.

  • The guard is a gold serpent coiled over the blade's root, its claws fanned forward along the steel and its body closing into the ring at the bottom.

  • The blade is scorched dark steel with a bright ground edge, and the red engraving with its diamond nodes runs up the flat.

  • Both blades are the same blade. The right is the left's exact mirror, so the pair match from every angle. Your fist closes at the middle of the wrapped grip.

The abilities

All four are real God of War III moves. Every move that throws a blade shows the chain: a row of 3D chain links running out of your fist, sagging when slack, with the blade itself turning on the far end. The weapon never leaves your inventory. What flies is the chain and the blade on it, so nothing can be dropped or lost.

  • Cyclone of Chaos (10 s cooldown) — both blades go out on their chains and whirl around you for two seconds, 5.5 blocks out. Everything inside the circle takes 7 damage and is set on fire every few ticks, and is shoved outward. Both blades leave your hands while they spin and are back the moment the chains reel in.
  • Plume of Prometheus (6.5 s) — the rising uppercut. A 13-damage burning slash in front of you launches what it hits into the air, and a ring of fire lands underneath.
  • Chain Lash (4.5 s) — the throw. The right blade shoots out on its chain up to 26 blocks, hitting everything it passes for 16 damage and setting it alight. The first thing it catches is dragged back to you. The right blade leaves your hand for the flight and is back on the same tick the chain lands.
  • Rage of Sparta (21 s) — the ultimate. Strength II and Resistance II for 11 seconds and a rage aura around you. A roar hits everything within 9 blocks for 16, then a 22-damage burst of fire hits everything within 7 and throws it back.

Known

  • Better Combat swings point the blades upward. The blades are drawn on your arms so both hands match exactly. Better Combat bends the forearm when you swing, and a blade on the arm follows the upper arm, not the bend. This was chosen over drawing the right blade as a held item: that follows the swing, but never looked identical to the left.

Also in this release

  • New Sword Vault weapons always reach the Fun Stuff tab. The merge drops each pack's own creative tab, and the Fun Stuff tab was a hand-kept list, so the Blades of Chaos at first existed but were missing from it. The build now fills in anything missing from the merged packs.
  • Moves clean up after themselves. If you die, log out or change dimension mid-move, the chains are removed from the world and your blades are visible again on the next tick. Nothing is left floating and nothing stays invisible.
  • The thrown-weapon placeholder model is rebuilt on every build. A full repaint clears the item-model folder, which is how Mjölnir lost its placeholder model in 1.1.3.

1.1.3 — 2026-09-22 · The leaps stopped crashing the world, Mjölnir has its model back

Bifrost Leap and Molten Leap killed the server tick loop.

Mjölnir's third ability and the Magma Greatsword's second are the same kind of move — you leap, and when you land the weapon adds a second effect, the shockwave ring. That second effect was being pushed into the very list the effect ticker was walking, which Java refuses:

 
 
 
 
 
java.util.ConcurrentModificationException
at com.kenpachisan.swordvault.Fx.tickAll(Fx.java:77)
Description: Exception in server tick loop
 
 

Because it came out of the server tick loop it took the whole world down, so everyone on the world crashed, not just the player who used the move.

  • The ticker walks the effect list by index now, and anything created during a tick waits in a pending queue that is merged once the tick finishes. No effect can disturb the list it is running inside.
  • This covers every move that spawns another effect, not just the two leaps: chain lightning's follow-up strike, the dash trails, the meteor, the bleed, the waves and the auras.

Mjölnir rendered as the missing-model cube.

A background rebuild was still regenerating the weapon art when the previous jar was packed, so two files were caught mid-write and shipped missing — the log named them: Unable to load model: swordvault:mjolnir#inventory.

  • mjolnir.json — the item model carrying the hammer and its lightning geometry (127 elements) — is in the jar again.
  • thrown.json — the invisible placeholder that holds the slot while a thrown hammer, axe or trident is in the air — was deleted and never rewritten; restored. Without it the throw still worked, but the placeholder had no model.
  • Checked every registered weapon against its model afterwards: all present. (The weapons themselves are registered in Java, so none of them were ever at risk of disappearing.)

1.1.2 — 2026-09-21 · Animations back

  • The per-tick ability cache from 1.1.1 keyed on a client-side tick counter that never moved, so every animation read an empty snapshot and no pose played — the skateboard tricks, the saber poses and the Sword Vault arm poses all went dead. The cache refreshes on a 50 ms clock, keys players by UUID, and falls back to asking Palladium directly if it ever fails.

1.1.1 — 2026-09-21 · The lag was in here

  • The server ran at 2.5 ticks a second in an empty world, and this was why. The bundled Transformers code asked the world for "every Grimlock" inside a ±30,000,000-block box, every tick, in every dimension — the game answers that by visiting ~3.75 million chunk-section columns per query, six queries a tick, ~300 ms of work whether or not anyone had the power. Both loops now walk the loaded-entity list instead (a few hundred entries). Mobs, chunks and everything else stopped stuttering.
  • Client-side: the animation script's per-frame ability lookups replaced with a per-tick cache (80% of the render thread across the three packs).

1.1.0 — 2026-09-21 · Sword Vault and Transformers folded in

Three mods became one file, at the user's request, to keep the load order and the updates simple.

Sword Vault — seventeen weapons, each painted as a picture and cut onto thin plates (no box-stack swords), each with its own abilities, arm poses, recipe and creative entry: Elucidator & Dark Repulser, Twin Katanas, Ember & Void, Yoru, Mjölnir, the Leviathan Axe, the Magma Greatsword, the Sanctified Claymore, the Crimson Trident, the Night Sky Blade, the Radiant Greatsword, the Crimson Reaper, the Nebula Blade, Diamond Inferno, the Crystal Trident, the Amethyst Katana and the Frost Scythe — 62 abilities in total, all driven by compiled Java (com.kenpachisan.swordvault), with Palladium powers only as the front end.

  • Every weapon's move set is its own: cones, rings, waves, beams, dashes, blinks, buffs and real spinning projectiles — no two weapons share a kit.
  • Mjölnir and the Leviathan Axe (and the Crimson Trident) throw: the weapon leaves the hand for real — an invisible placeholder holds its slot and remembers the original — spins end over end out to range, hits what it passes, turns, homes back and is in the hand again on the tick it arrives. A placeholder with no flight behind it always gives the weapon back (crash, logout, death mid-throw).
  • Mjölnir's lightning is built into the item model and animates.
  • Yoru is the painted, straightened blade with the fist on the handle.

Transformers — four suits, built the Black Clover way (absolute cubes on named bones, one painted texture per model) with stunt-double transformation cinematics:

  • Optimus Prime — the suit, the Sword of Judgment pulled from the ground and unfolded, and the jump-and-backflip transformation onto Grimlock's back.
  • Grimlock — the Dinobot as a rideable mount and as a suit: the robot with the Energo sword, and the G1 dinosaur you become.
  • Snarl — the Stegosaurus Dinobot: the robot with the electron cannon, the dinosaur, the tail swipe and the stomp.
  • Astrotrain — the Decepticon triple-changer: robot, space shuttle (flight) and locomotive (ground), each transformation its own cinematic.

Fun Stuff itself: the Rubik's cube was removed; the creative tab now carries all three packs.

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