File Details
Full Stop 1.20.1-2.0.0.jar
- R
- Jul 6, 2026
- 292.22 KB
- 58
- 1.20.1
- Forge
File Name
fullstop-1.20.1-2.0.0.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
FullStop! 🛑 Changelog
2.0.0 — Minecraft 1.20.1 (Forge)
A full rework of the mod on a new codebase.
Data-Driven Block Behaviors
Block physics and behaviors are now defined by block tags under data/fullstop/tags/blocks/, so datapacks and other mods can customize them without code changes:
fullstop:fragile— blocks that shatter easily and count as nearly zero hardness on impact (glass, ice, snow).fullstop:soft_landing— blocks that absorb most of an impact (hay).fullstop:cushioning— blocks that soften an impact (wool, leaves, moss, …).fullstop:phaseable— blocks that fast-moving entities pass through instead of colliding with (leaves).fullstop:engulfing— phaseable blocks that swallow fast movers (sand, gravel, snow): heavy drag bleeds off their speed, and once slowed they become lodged inside and must dig their way out.fullstop:gravity_affected— blocks that fall like sand when unsupported.fullstop:sticky— gravity-affected blocks that cling to any touching block (slime, honey), so they only fall when floating completely free.fullstop:kinetic_immune— entity types that never take kinetic damage (bosses, flying/agile/soft-bodied mobs).
Unsupported (Gravity-Affected) Blocks
- Added a data-driven unsupported block system: blocks tagged
fullstop:gravity_affectedbecome falling blocks when no longer connected to the world. Columns collapse one block at a time, just like sand. This system will be expanded in future updates. - Slime and honey blocks now fall when unsupported. As
fullstop:stickyblocks, they count a neighbor on any face as support, so they can still hang from walls and ceilings.
New Block Interactions
- Entities colliding with engulfing blocks (sand, gravel, snow) at high speed become lodged inside and must dig their way out.
- Fast-moving entities phase through passable blocks such as leaves instead of taking impact damage.
- Kinetic block breaking: fragile blocks shatter on high-speed impact.
G-Force & Blackouts
- Expanded G-force and blackout mechanics with new status effects tied to sustained G-force.
- Revamped G-force visuals and sounds, with smooth eased blackout effects.
- Blackouts can now occur while drowning (blackout extended to air supply).
- Blackout effects now render correctly in third person.
- Added new enchantments and status effects.
Environmental Damage
- Added atmospheric damage.
- Added underwater pressure damage.
Physics & Performance
- Improved physics calculations, including reworked collision detection and bounce edge cases.
- Improved overall performance.
- Tweaked the sonic boom cooldown.
Configuration
- Added new configuration options, including
enableGravityBlocksto toggle the unsupported block system.
Bug Fixes
- Fixed broken death messages, including entity collision death messages.
- Fixed entities dying on impact when getting into or out of bed (e.g. villagers at sunrise).
- Fixed item entity velocity desync.
- Fixed audio filtering for the G-force effect.
- Fixed vertical impact damage.
- Fixed velocity increasing when sliding along a wall.
- Fixed entity riding and dismount edge cases, and prevented mounting while flying.
- Numerous other bug fixes, improvements, and changes.