Full Stop! 🛑

Speed thrills, but it hurts. Expect the unexpected!

File Details

Full Stop 1.20.1-2.0.0.jar

  • R
  • Jul 6, 2026
  • 292.22 KB
  • 58
  • 1.20.1
  • Forge

File Name

fullstop-1.20.1-2.0.0.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:full-stop-1118198:8382712")

Learn more about Curse Maven

FullStop! 🛑 Changelog

2.0.0 — Minecraft 1.20.1 (Forge)

A full rework of the mod on a new codebase.

Data-Driven Block Behaviors

Block physics and behaviors are now defined by block tags under data/fullstop/tags/blocks/, so datapacks and other mods can customize them without code changes:

  • fullstop:fragile — blocks that shatter easily and count as nearly zero hardness on impact (glass, ice, snow).
  • fullstop:soft_landing — blocks that absorb most of an impact (hay).
  • fullstop:cushioning — blocks that soften an impact (wool, leaves, moss, …).
  • fullstop:phaseable — blocks that fast-moving entities pass through instead of colliding with (leaves).
  • fullstop:engulfing — phaseable blocks that swallow fast movers (sand, gravel, snow): heavy drag bleeds off their speed, and once slowed they become lodged inside and must dig their way out.
  • fullstop:gravity_affected — blocks that fall like sand when unsupported.
  • fullstop:sticky — gravity-affected blocks that cling to any touching block (slime, honey), so they only fall when floating completely free.
  • fullstop:kinetic_immune — entity types that never take kinetic damage (bosses, flying/agile/soft-bodied mobs).

Unsupported (Gravity-Affected) Blocks

  • Added a data-driven unsupported block system: blocks tagged fullstop:gravity_affected become falling blocks when no longer connected to the world. Columns collapse one block at a time, just like sand. This system will be expanded in future updates.
  • Slime and honey blocks now fall when unsupported. As fullstop:sticky blocks, they count a neighbor on any face as support, so they can still hang from walls and ceilings.

New Block Interactions

  • Entities colliding with engulfing blocks (sand, gravel, snow) at high speed become lodged inside and must dig their way out.
  • Fast-moving entities phase through passable blocks such as leaves instead of taking impact damage.
  • Kinetic block breaking: fragile blocks shatter on high-speed impact.

G-Force & Blackouts

  • Expanded G-force and blackout mechanics with new status effects tied to sustained G-force.
  • Revamped G-force visuals and sounds, with smooth eased blackout effects.
  • Blackouts can now occur while drowning (blackout extended to air supply).
  • Blackout effects now render correctly in third person.
  • Added new enchantments and status effects.

Environmental Damage

  • Added atmospheric damage.
  • Added underwater pressure damage.

Physics & Performance

  • Improved physics calculations, including reworked collision detection and bounce edge cases.
  • Improved overall performance.
  • Tweaked the sonic boom cooldown.

Configuration

  • Added new configuration options, including enableGravityBlocks to toggle the unsupported block system.

Bug Fixes

  • Fixed broken death messages, including entity collision death messages.
  • Fixed entities dying on impact when getting into or out of bed (e.g. villagers at sunrise).
  • Fixed item entity velocity desync.
  • Fixed audio filtering for the G-force effect.
  • Fixed vertical impact damage.
  • Fixed velocity increasing when sliding along a wall.
  • Fixed entity riding and dismount edge cases, and prevented mounting while flying.
  • Numerous other bug fixes, improvements, and changes.