REQUIRES FABRIC API
- Global Shuffler
Every hour, 25+ elements in minecraft are shuffled.
Break a dirt block and get a trident. Craft a stick and get a beacon. Cook raw beef and pull out an Ender Pearl. Eat a raw chicken and it fills you up like an enchanted golden apple. Then, exactly one hour later, the whole world reshuffles and everything you learned is wrong.
Global Shuffler is a chaos randomizer that shuffles almost every system in the game at the same time, all from one shared seed. Every block, mob, recipe and chest is part of the shuffle, even admin items like Command Blocks, Barriers and the Debug Stick.
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- The Reshuffle
A countdown timer sits above your hearts. When it hits zero, a big green text that says: “WORLD RESHUFFLED!” appears on your screen and every element is rolled again. Time spent paused doesn't count.
Until then, everything is consistent. If dirt drops a trident, it drops a trident every time, for everyone, for the whole hour.
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- What Gets Shuffled
Block drops: Every block drops a random item/block
Entity drops: Boats, minecarts, paintings, item frames and armor stands drop random items when broken. Whatever they were holding still drops normally.
Crafting: Every recipe gets a random output. Your recipe book resets each hour, and recipes unlock as you pick up their ingredients. Recipes you can make at the moment are listed first.
Smelting: The furnace, smoker and blast furnace each have their own separate shuffle.
Mobs: Mob loot is swapped between mobs. (Other: Charged creeper kills drop a random mob head).
Spawners: Every dungeon spawner and trial spawner spawns one random mob each hour, chosen from every mob in the game. Yes, that includes bosses.
Food: Each food eats like a different food, with that food's hunger, saturation and effects.
Potions and effects: Brewing gives random potions. Drinking potions, splash and lingering potions, suspicious stew, tipped arrows, beacon powers, the turtle helmet, and effects from mobs like the Warden and Cave Spider all apply different, shuffled effects.
Enchanting: Three options drawn from every enchantment in the game, each with a random lapis cost from 1 to 64. Each purchase has a 30% chance to chain into a bonus enchantment, and that chance repeats.
Trading: Every villager and wandering trader sells random items. Prices stay normal, and what you see is exactly what you get.
Fishing, archaeology, bartering and goat horns: All shuffled.
Chest loot: Chests in structures and vaults roll random loot the first time they're opened, then stay locked to that loot until the shuffle
Saplings: Each sapling takes a random amount of time to grow, anywhere from 10 seconds to 30 minutes. Bone meal grows it instantly as normal.
Durability: Anything that has a durability comes with random durability, and every item shows its exact durability in its tooltip. Grindstones pay out anywhere from 1 to 999 XP.
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- The Shuffle Journal
Press ‘J’ to open your journal.
Every shuffle you actually discover gets written in by hand: Drops, recipes, smelts, brews, food, effects, enchantments, trades, fishing, chest loot and more.
That’s all the features. I hope you enjoy the random experience. Have fun!