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Project EX (Unofficial backport)

A 1.7.10 backport of FTB Project EX, bringing high-tier EMC automation, storage, and generation to 1.7.10.
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FTB-ProjectEX-1.7.10-1.5.jar

File nameFTB-ProjectEX-1.7.10-1.5.jar
Uploader
YatzCoreYatzCore
Uploaded
Aug 18, 2026
Downloads
64
Size
349.6 KB
Mod Loaders
Forge
File ID
8676581
Type
R
Release
Supported game versions
  • 1.7.10

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:ftb-project-ex-1-7-10-backport-1641808:8676581")

Learn more about Curse Maven

What's new

ProjectEXtended — Changelog (v1.0.0 -> v1.5.0)

Minecraft 1.7.10 | Forge 10.13.4.1614+ | ProjectE 1.7.10-PE1.10.1+


Applied Energistics 2 Integration (Optional Soft Dependency)

  • ME EMC Link:
    • Connects your AE2 storage network directly to your personal Transmutation Table pool (consumes 1 channel).
    • Exposes learned items to AE2 with live synthetic stock counts proportional to available EMC.
    • Automatically converts deposited items with EMC into personal balance and learns undiscovered knowledge.
    • In-GUI configuration: Read/Write, Read-Only, and Write-Only access modes, priority adjustments (-128 to +128), and a 16-slot ghost filter grid.
    • Match Precision Modes: Toggle between Exact (item, damage/metadata, NBT), Fuzzy (ignores durability/damage for tools and armor), and OreDict (matches equivalent materials across different mods).
    • Shift + Right-Click to bind to your player account in-world with sound and chat confirmation.
  • ME Transmutation Storage Cell:
    • 64-bit storage cell insertable into standard ME Drives to expose your personal Transmutation pool to the network.
  • Modular Crash-Proof Isolation:
    • All AE2 components are soft-loaded via runtime interface stripping; ProjectEX operates seamlessly in standalone mode if AE2 is not installed.

Advanced Transmutation Search Engine

  • Query Filter Prefixes:
    • @<mod>: Filter by Mod ID or display name (e.g. @projectex, @minecraft, @"IndustrialCraft 2").
    • #<range>: Search EMC numerical ranges with SI unit scaling (e.g. #1000-50000, #1k-50k, #10M-5G, #>1M, #<10k).
    • #aff / #affordable: Display only items immediately affordable with your current EMC balance.
    • $<ore>: Filter by OreDictionary tags (e.g. $ingot, $ore, $dust, $gem, $logWood).
    • %<tooltip>: Search inside item tooltip text (e.g. %energy, %radiation, %tier).
    • !<negation>: Negate/exclude matching items (e.g. !@minecraft, !ingot).
    • ^fuel / ^matter: Filter by fuel or matter category.
    • id: / *: Filter by unlocalized ID or registry name.
  • Compound Logic: Full support for AND (spaces), OR (|), and quoted phrases.
  • Search History: Navigate through recent queries inside the search bar using Up and Down arrow keys.
  • Interactive Syntax Tooltip: Hold Shift or hover over the search bar for an in-game syntax reference guide.

64-Bit Transmutation Engine

  • Uncapped standard ProjectE 32-bit integer limits (Constants.TILE_MAX_EMC = 1.07G) using clean ASM transformation.
  • Supports late-game item values and balances up to Double.MAX_VALUE (1.79e308) across all slots and star charge/discharge operations without numerical overflow or client crashes.

WAILA In-World HUD Integration

  • Added real-time diagnostics when looking at blocks:
    • Power Flowers: Displays owner name, generation rate (+X EMC/s with compact SI formatting), and buffered EMC.
    • Personal & Refined Links: Displays owner name and buffered EMC.
    • ME EMC Links: Displays owner name, access mode, priority, and active filter configuration.

Performance & Engine Optimizations

  • NEI Search Optimization: Converted item EMC lookups to O(1) direct reference checks, eliminating CPU lockups, GC thrashing, and framerate drops when searching in NEI.
  • Dynamic Tooltips: Zero-allocation formatting with dynamic SI metric scaling (M, G, T, P, E, Z, Y) by default and full exact digits when holding Shift.
  • Server Tick Staggering: Staggered Power Flower tile entity ticks using coordinate-offset modulo arithmetic to distribute server load evenly across ticks.
  • Player Caching: Cached player UUID and EntityPlayer references using WeakReference to eliminate heavy per-tick player list scans.
  • Stone Table Recipe Optimization: Replaced linear recipe iteration with O(1) hash map lookups.
  • Texture Cleanup: Cleaned animated texture .mcmeta files to eliminate OptiFine CPU stitching loops.

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