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FTB NeoTech - Endgame

Adds late game MI-powered items: phase weapons, Paradox Quantum armor, remote machine access, UU-Matter tools, portable power, and a Phase Array Cannon, turning your factory's final resources into combat and utility rewards

File Details

neotechendgame-0.1.5.jar

  • R
  • May 29, 2026
  • 435.84 KB
  • 6
  • 1.20.4
  • NeoForge

File Name

neotechendgame-0.1.5.jar

Supported Versions

  • 1.20.4

Curse Maven Snippet

NeoForge

implementation "curse.maven:ftb-neotech-1-9-0-endgame-items-1551414:8166798"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Aeternal Anchor Amulet

Added the Aeternal Anchor Amulet as a new enchantable Curios utility item.

The amulet enables named home teleport commands while worn.

Added commands:

/sethome <name>

/home <name>

/delhome <name>

/homes

Players can save up to 5 named homes.

Saved homes are stored on the player, not the amulet, so homes remain remembered when the amulet is removed.

The amulet must be worn to use the home commands.

Added Curios compatibility for necklace, charm, curio, and amulet slot tags.

Added a Modern Industrialization Assembler recipe for the Aeternal Anchor Amulet.

Aeternal Anchor Amulet recipe uses:

1x Quantum Tether

1x Aeternal Reserve Core

1x Phase Array Battery

5x EMC Sovereign

4x Quantum Circuit

5x Qbit

5x Ender Eye

1000 mB UU-Matter

Added a custom high-tier amulet icon matching NeoTech Endgame’s darker ornate item style.

Nuke Changes

Restored nuke fire ignition so nukes can light nearby terrain and objects on fire again.

Adjusted nuke damage handling so Paradox Quantum armor no longer fully rejects nuke shock damage.

A direct nuke shockwave is now extremely dangerous even in full Paradox Quantum armor.

Full Paradox Quantum armor can barely survive nuke shock damage from full health, leaving the player near death instead of fully ignoring the blast.

Sovereign Coin Changes

Changed the EMC Sovereign so it is no longer placeable.

EMC Sovereign now behaves as a currency item only.

Existing placed EMC Sovereign blocks remain supported internally, but the item can no longer place new ones.