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FTB Evolution Companion

A bespoke companion mod for the FTB Evolution modpack. Fixing duplication, crash and performance problems that configs, datapacks and scripts cannot reach
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[NEOFORGE] FTB Evolution Companion 21.1.0

File nameftb-evolution-companion-21.1.0.jar
Uploader
FTBTeamFTBTeam
Uploaded
Aug 11, 2026
Downloads
413
Size
119.9 KB
Mod Loaders
NeoForge
File ID
8623545
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:ftb-evolution-companion-1647403:8623545"

Learn more about Curse Maven

What's new

[21.1.0]

Fixed

  • Occultism Nature Paste was destroyed instead of taking durability damage when used on a grass block in an Oh The Biomes We've Gone biome, and the same on any small flower because of Utilitarian's flower duplication. Both mods consumed an item from the stack whenever they handled the bone meal, without checking whether the item was bone meal or something that pays with durability. Neither now touches items that have durability, so the paste takes damage as it does on crops and underwater sand (FTBTeam/FTB-Modpack-Issues#13046).

  • Servers hanging and shutting down with a watchdog timeout while generating new chunks. An Immersive Engineering loot condition read a block from the world in a way that can force a chunk to load, which deadlocks when it happens during chunk generation. It now reads only already-loaded chunks when off the main thread. Scholar 1.2.5 fixes the case this was reported against, this stops any other mod triggering the same hang (FTBTeam/FTB-Modpack-Issues#13026).

  • Being kicked from the world with a "Failed to decode packet" error when a Sophisticated Backpack, storage block, mounted storage or moving storage held too much to fit in one packet. Same fix applied to all four (FTBTeam/FTB-Modpack-Issues#12996).

  • Assembling a Dyson Cube Project multiblock onto an airship no longer crashes the game, and no longer keeps crashing every time you load the world afterwards. The multiblock still does not run while on a ship, which is up to the mod author (FTBTeam/FTB-Modpack-Issues#12421, InnovativeOnlineIndustries/Dyson-Cube-Project#35).

  • Industrial Foregoing Item Transporters no longer duplicate items when fitted with an Efficiency Addon (FTBTeam/FTB-Modpack-Issues#12413).

Support

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