File Details
Fry's Things Guns 1.1.5
- R
- Nov 10, 2021
- 2.26 MB
- 2.7K
- 1.16.5+5
- Forge
File Name
FrysThings-1.1.5.jar
Supported Versions
- 1.16.5
- 1.16.4
- 1.16.3
- 1.16.2
- 1.16.1
- 1.16
Curse Maven Snippet
Hello! Heres a cool QOL update for all of you gunslingers out there.
- Gun balance changes
- Adjusted the damage of the Giant Blunderbuss to be slightly higher. This was because it was basically useless in PVP compared to the improved musket, even at close range, when wearing armor
- The cannon has RECOIL now lol (sends you flying)
- Gun mechanics improvments
- Switching guns, even to the same gun of the same type, pretty much ALWAYS has a delay
- Each gun has a unique switch speed. Larger guns take longer, pistols etc are quick
- Switching to a gun causes the gun in hand to stop reloading. FEELS RIGHT FOR PVP
- Every gun now has a unique ID. This allows some cool things
- Fixes
- Optimized the tick function for guns in hand: meaning less lag. Helps even when there isn't a gun in hand
- Fixed inventory order for repair bench and upgrade machine
- Removed "Create x10" button in gunsmith table. This was causing some issues
- Cleaned up gun code
Coming soon (I update frequently):
- Block of sulfur
- A few tweaks for gun behavior
- Attachments
- Screen recoil
- Better weapon animations
- iron sights
- better projectile hits
- true semi auto guns
- New ammo types
- High Velocity bullet (Higher velocity and damage)
- Poison bullet
- Extra
- PVP mechanics
Known bugs
- Bullet spawn position is not ideal
- directional audio for reloading doesn't follow player

