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Fry's Things: Guns and More

Vanilla-style, balanced 3D guns, with many cool features!

File Details

Fry's Things Guns 1.1.5

  • R
  • Nov 10, 2021
  • 2.26 MB
  • 2.7K
  • 1.16.5+5
  • Forge

File Name

FrysThings-1.1.5.jar

Supported Versions

  • 1.16.5
  • 1.16.4
  • 1.16.3
  • 1.16.2
  • 1.16.1
  • 1.16

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:frys-things-guns-and-more-518180:3521142")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Hello! Heres a cool QOL update for all of you gunslingers out there.

- Gun balance changes

          - Adjusted the damage of the Giant Blunderbuss to be slightly higher. This was because it was basically useless in PVP compared to the improved musket, even at close range, when wearing armor

          - The cannon has RECOIL now lol (sends you flying)

- Gun mechanics improvments

          - Switching guns, even to the same gun of the same type, pretty much ALWAYS has a delay

          - Each gun has a unique switch speed. Larger guns take longer, pistols etc are quick

          - Switching to a gun causes the gun in hand to stop reloading. FEELS RIGHT FOR PVP

          - Every gun now has a unique ID. This allows some cool things

- Fixes

          - Optimized the tick function for guns in hand: meaning less lag. Helps even when there isn't a gun in hand

          - Fixed inventory order for repair bench and upgrade machine

          - Removed "Create x10" button in gunsmith table. This was causing some issues

          - Cleaned up gun code

 

 

 

 

Coming soon (I update frequently):

- Block of sulfur

- A few tweaks for gun behavior

          - Attachments

          - Screen recoil

          - Better weapon animations

          - iron sights

          - better projectile hits

          - true semi auto guns

- New ammo types

          - High Velocity bullet (Higher velocity and damage)

          - Poison bullet

- Extra

         - PVP mechanics

 

Known bugs

- Bullet spawn position is not ideal

- directional audio for reloading doesn't follow player