File Details
Fry's Things Guns 1.1.4
- R
- Nov 7, 2021
- 2.28 MB
- 382
- 1.16.5+5
- Forge
File Name
FrysThings-1.1.4.jar
Supported Versions
- 1.16.5
- 1.16.4
- 1.16.3
- 1.16.2
- 1.16.1
- 1.16
Curse Maven Snippet
Hello again! Ignore 1.1.3, thats not the real update (sorry about that) Changes this update:
- Models
- Made the Upgrade Station into an Upgrade Machine. It looks better while placed on things now
- EVERY GUN now has a better, more optimized, and unique texture. It looks way better now
- Balance changes
- Increased the first shot damage for the compact SMG, increasing its DPS slightly
- Added some more ammo for machine pistol. Now is 24 instead of 20
- Slightly increased best musket damage, and decreased reload speed, making it able to one-hit tactical armor but lowering overall DPS
- Tactical Armor Change
- The tactical armor now works like this: Projectile protection 1, low armor, VERY HIGH knockback resistance, and EXTREME WEAR.
- The tactical armor is for PVP minigames mostly. It's not the most useful in survival, unless you need an unbreakable armor set or more knockback resistance. It will be useful when we add mobs that use guns tho
- Misc
- /refreshgun can now be used on your tactical armor to reflect the new balance changes
- Bugfixes
- /refreshgun now properly refreshes gun wear
- Fixed grenade launcher breaking blocks (was kind of nuts lol)
Coming soon (I update frequently):
- Block of sulfur
- A few tweaks for gun behavior
- Switching to a gun stops the previous guns reloading
- Attachments
- Screen recoil
- Better weapon animations
- iron sights
- better projectile hits
- true semi auto guns
- New ammo types
- High Velocity bullet (Higher velocity and damage)
- Poison bullet
- Extra
- PVP mechanics
Known bugs
- Bullet spawn position is not ideal
- directional audio for reloading doesn't follow player
- Having another gun in offhand causes gun to go semi auto

