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Fry's Things: Guns and More

Vanilla-style, balanced 3D guns, with many cool features!

File Details

Fry's Things Guns 1.1.0

  • R
  • Oct 17, 2021
  • 1.75 MB
  • 549
  • 1.16.5+5
  • Forge

File Name

FrysThings-1.1.0.jar

Supported Versions

  • 1.16.5
  • 1.16.4
  • 1.16.3
  • 1.16.2
  • 1.16.1
  • 1.16

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:frys-things-guns-and-more-518180:3493678")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Changes this update:

- New guns:

          - Pump shotgun and its upgraded variant (A steel-teir shotgun with 5 bullets and a tight spread. Perfect for hunting anything. Its upgraded variant deals way more damage and holds 8 rounds in its extended tube)

- New mechanics

          - Pistol whipping: small pistol-like guns deal bonus melee damage

          - Zooming now makes guns slightly more accurate

          - Anti-lag system now destroys all bullets that can't destroy themselves every 6 seconds (timer is reset when anyone fires a bullet). No more random bullets getting stuck in chunks!

- New extras

          - COOL NEW ARMOR VARIANTS! Take Tactical armor and put almost any colored dye on it to make it a sweet colored camo.

          - Colors in gun descriptions: to make it super easy to read the important stuff

          - Unique flavor descriptions for all chest loot guns

          - Dyeing armor can use multiple variants for a dye

- Rebalancing for pvp

          - Carbon armor now has a lot less protection and a lot more knockback resistance and durability. For the sake of PVP

          - Most guns now are slightly less accurate than before when crouching. HMG, machine pistol, revolvers, classic pistol, and semi pistol are all less accurate

          - Slugs do slightly less for combat shotgun, old world revolver damage lowered

          - HMG first shot damage lowered to 3, AR first shot damage raised to 4

- Bug fixes and more

          - Fixed issue with shotguns not being able to load slug shells if they didn't have shotgun shells in their inventory

          - Fixed all gun model clipping issues

          - Gun descriptions use NBT for max ammo

          - Various other boring stuff

 

 

 

 

 

 

 

Coming soon (I update frequently):

- New guns:

          - More high-teir weapons (battle rifle, grenade launcher)

          - More rare, chest loot weapons (heavy pistol, compact smg)

- Block of sulfur

- A few tweaks for gun behavior

          - Attachments

          - Screen recoil

          - Better weapon animations

          - iron sights

          - better projectile hits

          - true semi auto guns

- New ammo types

          - High Velocity bullet (Higher velocity and damage)

          - Poison bullet

- Extra

         - PVP mechanics

 

Known bugs

- Bullet spawn position is not ideal

- directional audio for reloading doesn't follow player

- Sometimes switch speed doesn't work and gun fires prematurely

- Having another gun in offhand causes gun to go semi auto

- Carbon steel armor doesn't show projectile protection in creative inventory until you put it into main inventory