File Details
Fry's Things Guns 1.0.5
- R
- Oct 9, 2021
- 1.49 MB
- 287
- 1.16.5+5
- Forge
File Name
FrysThings-1.0.5.jar
Supported Versions
- 1.16.5
- 1.16.4
- 1.16.3
- 1.16.2
- 1.16.1
- 1.16
Curse Maven Snippet
New this update:
- New guns
- Bolt action rifle (slow-shooting, craftable, high damage steel weapon, with a scope. Can be upgraded into the Sniper Rifle, using an upgrade table and with carbon steel block, gun parts, and glass)
- Submachine Gun (A tommy gun, with an extended mag and very fast fire rate. Also craftable)
- Cannon (A large weapon that makes you slow, which shoots a giant cannonball that explodes (unless the cannonball is in water))
- New upgrades
- ALL guns upgrades are now unique, like the revolvers were
- "Engraved" variants of the iron-teir weapons are their steel upgrade
- Duelist flintlock: two barrels for twice the fun
- Large blunderbuss: a large blunderbuss with a stock
- Ranger musket: a musket with a scope
- Powerful pepperbox: a pepperbox with a unique center barrel that fires a more damaging shot
- Renamed and gave unique textures/names to variants of the steel-teir guns
- Extended doublebarrel instead of "doublebarrel (carbon steel)"
- Long Range Carbine instead of "lever action (carbon steel)"
- New mod mechanics
- gunGriefing gamerule that you can use to turn off cannon explosions breaking blocks (they still deal damage)
- /refreshgun command that you can use to update a gun that was created in a previous mod version (I suggest using this on all your guns to get up-to-date firerate and ammo values)
- Tweaks
- Slightly improved hit particle
- Fixed incorrect naming of pipes in gunsmith table
- Made bullet model look wayyyy better
- Revamped item stitching issues on some models
- Made upgrade table work with steel blocks from other mods
- Fixed offhand rules being ignored for some newer weapons
- Made sulfur ore blocks more compatible with mods (hopefully OSV!)
- Various other changes and cleanups here and there
Coming soon (I update frequently):
- New guns:
- More high-teir weapons (pump action shotgun, battle rifle)
- More rare, chest loot weapons (machine pistol, heavy pistol, classic pistol)
- Block of sulfur
- A few tweaks for gun behavior
- Attachments
- Screen recoil
- Better weapon animations
- Crouching, running, etc changes accuracy
- better projectile hits
- true semi auto guns
- New ammo types
- High Velocity bullet (Higher velocity and damage)
- Poison bullet
- Extra
- PVP mechanics
Known bugs
- Bullet spawn position is not ideal
- directional audio for reloading doesn't follow player
- Sometimes switch speed doesn't work and gun fires prematurely
- Having another gun in offhand causes gun to go semi auto
- Carbon steel armor doesn't show projectile protection in creative inventory until you put it into main inventory