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Fry's Things: Guns and More

Vanilla-style, balanced 3D guns, with many cool features!

File Details

Fry's Things Guns 0.2.0

  • B
  • Sep 17, 2021
  • 983.51 KB
  • 317
  • 1.16.5+5
  • Forge

File Name

FrysThings-0.2.0.jar

Supported Versions

  • 1.16.5
  • 1.16.4
  • 1.16.3
  • 1.16.2
  • 1.16.1
  • 1.16

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:frys-things-guns-and-more-518180:3462366")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

- Gun Mechanics:

          - Guns now can have more than one type of ammo. Like the slug shells and the normal shells I added with the shotguns, press X to change available ammo types

          - Guns take a second to pull out before they can shoot, to prevent me getting shot by 9 loaded blunderbusses in one persons hotbar again

          - Guns now cannot be fired in the offhand (will consider changing this later for pistols)

- New Guns:

          - Pepperbox (and its upgraded variants): Fast firing, holds 6 musket balls. not accurate or high damage

          - Double barrel shotgun (and its upgraded variant): Shoots 2 shotguns shells or slugs quickly before having to reload.

          - Combat shotgun: Shoots 8 shotgun shells or slugs quickly, at decreased damage.

          - Double-action Revolver: An upgraded variant of revolver that prioritizes fire rate. Craft with a revolver, gun parts, and a gear

          - Heavy Revolver: An upgraded variant of revolver that prioritizes damage and range. Craft with a revolver, gun parts, and a carbon steel pipe

- Gun upgrades (iron to steel upgrades are surrounding it with steel bars, steel to carbon upgrades are surrounding it with 4 diamonds and 4 carbon steel):

          - Steel and carbon blunderbuss

          - Carbon flintlock and musket

          - Carbon leveraction

- Tweaks:

          - Changed gun parts recipe

          - Made everything use forge tags, making the items from this mod and recipes compatible with many other mod's items

          - Updated gun models to use one texture each, for resource pack compatibility

          - Balancing and recipe changes

          - Other various tweaks here and there

 

 

Coming soon (I update frequently):

- New guns:

          - More high-teir weapons (sniper rifle, submachine gun, pump action shotgun, assault rifle)

- Block of sulfur and carbon steel

- A few tweaks for gun behavior

          - Weapon zoom

          - Attachments

          - Screen recoil

          - Better weapon animations

          - More vanilla-like models

- New ammo types

          - High Velocity bullet (Higher velocity and damage)

          - Poison bullet

- Gun crafting table: allows more balanced ways to get guns. This update will push us into release instead of beta

 

Known bugs

- Reloading a gun in creative takes ammo if its in your inventory

- Upgrading a gun consumes its ammo

- Sometimes switch speed doesn't work and gun fires prematurely

- Having another gun in offhand causes gun to go semi auto