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Frosty's Sorting Depot

Mechanical item sorting that anyone can set up in five minutes. No power. No pipes. No fuss.
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frostyssortingdepot-1.2.0-1.21.5.jar

File namefrostyssortingdepot-1.2.0-1.21.5.jar
Uploader
FROSTYTRIXFROSTYTRIX
Uploaded
Jun 28, 2026
Downloads
12
Size
163.6 KB
Mod Loaders
NeoForge
File ID
8333406
Type
R
Release
Supported game versions
  • 1.21.5
  • 1.21.4

Curse Maven Snippet

NeoForge

implementation "curse.maven:frostys-sorting-depot-1585868:8333406"

Learn more about Curse Maven

What's new

## 1.2.0 — 2026-06-28

### Added
- **Server-side tunables.** A new common config (`frostyssortingdepot-common.toml`) exposes
`transferCooldown` (ticks between cycles), `batchSize` (items moved per cycle), `maxNetworkSize`
(cap on Linker Nodes per Controller), and `validDestinationTag` (optional block tag — when set,
the Controller refuses to route into anything outside it, useful to keep items out of hoppers /
pipes in modpacks).
- **Tutorial advancement chain.** The mod's advancements are now a step-by-step path that walks
new players through crafting a Filter Card → Linker → Linker Node → Depot Controller → wiring a
network → adding an Overflow Chest and a Depot Terminal.
- **JEI ghost-slot drag.** With JEI installed you can drag any item from the recipe viewer directly
onto a Filter Card's ghost slots — no need to fetch a real stack first.
- **French translation (`fr_fr.json`).**
- **Long-form documentation.** New `README.md` and `docs/DOCS.md` cover quick-start, every block /
item, both config files, and a troubleshooting / FAQ section.

### Fixed
- **Double Overflow Chests now route into both halves.** Previously only the half holding the
block entity was exposed to the routing capability; joining a second chest doubled the visible
space in the GUI but not the addressable space. Both halves are now wired up everywhere
(routing fallback, capability, Terminal dashboard).

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