File Details
frostyssortingdepot-1.0.0.jar
- R
- Jun 23, 2026
- 122.94 KB
- 6
- 26.2
- NeoForge
File Name
frostyssortingdepot-1.0.0.jar
Supported Versions
- 26.2
Curse Maven Snippet
1.0.0 — 2026-06-23
First release: a complete, purely mechanical sorting network.
Added
- Depot Controller — routes buffered items to registered destinations on a hopper-style cadence (~4× a hopper) and pulls items from an inventory placed directly above it. Exposes its buffer as a comparator signal and as an item capability on its top face.
- Linker Node — a placeable destination marker that holds a Filter Card and a priority and feeds the inventory it faces.
- Linker (tool) — right-click a Linker Node, then a Controller, to register it into the network.
- Filter Cards — three modes, all configurable in-world by right-clicking the card onto an item:
- Item — match an exact item.
- Tag — match a tag; click an item to cycle through its tags.
- Overflow — accept anything.
- Priority Stamps — set a destination's priority (1–5); right-click a Linker Node to apply.
- Overflow Chest — an entity-rendered chest (double-chest joining + lid animation) that catches any item no destination accepted.
- Depot Terminal — a read-only dashboard listing each destination's target, filter, and fill level, plus overflow fill and buffer count; scrolls for large networks.
- Advancements — a "Sorting Depot" progression tree.
- Recipes, loot tables (blocks drop their contents), and an in-game config screen.
Notes
- Items are never voided: anything with no available destination waits safely in the Controller's buffer.
- Works with any storage that exposes the standard NeoForge item capability — vanilla and modded alike.
- Built on the 26.2 transfer API (
ResourceHandler<ItemResource>).
Known limitations
- A double Overflow Chest currently exposes one half to routing (single chests are unaffected).
- Tag filters bind one tag at a time.

