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Frontier Structures

Frontier Structures adds 70 hand-built structures to the Overworld, Nether and End, plus ten animated boss lairs, each boss with its own weakness, and creatures guarding the roads to them.

Frontier Structures (Minecraft 1.20.1)

Frontier is a structure and boss mod that makes exploring the world worth the walk. It needs no other mods.

Structures

  • 70 different hand-built structures: a fenced cottage with a tiny minecart mine, a windmill farm, a treehouse, stilt huts in the swamp, a lighthouse, a pirate cove, a merchant caravan, a wayside inn, a crossroads market, a ruined chapel, a dragon skeleton, a floating islet, a dwarven hall, an amethyst shrine, a Nether forge outpost, an End spire camp and many more.
  • Every structure adapts to the terrain and picks its wood and stone from the biome.
  • The interiors are alive, with villagers, animals, furniture and traps.
  • Every chest, barrel, furnace, smoker, blast furnace, dispenser and brewing stand is filled with things that suit the place: ore for the blacksmith, meals for the inn, fish for the dock, potion ingredients for the alchemist.

Ten bosses and their lairs

  • The Sun Pharaoh in a desert pyramid, the Dread Knight in a castle, the Elder Treant, the Frost Yeti, the Bog King, the Broodmother, the Cinder Wyvern, the Jade Naga, the Kraken and the Lich King.
  • Each has a custom model, full animation, a boss bar, a second phase at half health and its own set of attacks.
  • Each boss also has its own way to be killed. Ordinary blows are heavily reduced, so you have to find the opening:
    • Pharaoh: knock his scarab bolts back at him.
    • Dread Knight: hit his back, or lure his charge into a wall.
    • Elder Treant: axes and fire.
    • Frost Yeti: melt his ice carapace with fire, lava or explosions.
    • Bog King: strike his throat while his mouth is open.
    • Broodmother: light her lair with torches, lanterns or glowstone.
    • Cinder Wyvern: shoot her wings with arrows while she hovers.
    • Jade Naga: raise a shield against her gaze so it turns back on her.
    • Kraken: only a trident pierces her hide.
    • Lich King: smash his phylacteries first.
  • In-game hints appear on the action bar.

Creatures of the lairs

  • Each boss region has its own creature: the Tomb Mummy, Hollow Squire, Thornling, Rime Hound, Bog Leaper, Lair Weaver, Ember Whelp, Jade Viper, Brine Wretch and Crypt Acolyte.
  • Camps linked by paths ring each lair, so you meet them on the road. The creatures keep spawning inside the lair, and the bosses call them in during the fight.

Loot and powers

  • Each boss drops its own enchanted weapon: Sunbrand Khopesh, Dread Greatblade, Heartwood Blade, Glacier Cleaver, Mire Fang, Venomstinger, Wyrmflame Edge, Serpent's Kiss, Tidebreaker and Soulreaper.
  • Every weapon has an effect on each hit and an active power on right click, with a 20 second cooldown.
  • Bosses also drop diamonds, emeralds and themed loot.

Testing and commands

  • The "Structure Mod" world type sits next to Superflat in the Create World screen. It generates normal terrain with only this mod's structures, placed more densely.
  • /frontier tp <id> teleports you to the nearest structure of that type.
  • /frontier place <id> paints a structure where you stand.
  • /frontier boss <id> summons a boss.
  • /frontier list lists every structure id.
  • All bosses, creatures and weapons are in the Frontier creative tab, spawn eggs included.

Frontier Structures Team

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