From The Caves 0.7.Freemode
Curse Maven Snippet
What's new
From The Caves 0.7 FREEMODE changelog: (Keep in mind that the full version (Story Mode) contains MUCH more content. This version is only intended for those who simply want a stalking entity without much progression and no lore.
I'm planning to release the Story Mode version sometime between Halloween and December 31st, although it could be delayed even further)
QoL:
- Added a creative tab
- Added a title warning for photosensitive users
- Added blockstates for the unlit torch
- Added functions for the unlit torch such as flint and steel making them lit
- Added cooldowns for some events
- Added a new config menu, now the mod is much more customizable
- Added more recipes and tweaked some of them
- Now you can customize the entity's model and texture and some sounds
- You can now enable a debug menu which shows and logs every event that happened during your playthough, in cases your game crashes.
- Improvements on the models & animations of crosses
- New item texture for the step block
- More
Fixes:
- Fixed possessed pigs spawning everywhere
- Fixed and removed glitchy events
- Fixed c2mc incompatibility
- Fixed some problems with specific events / sub-events not happening
- Added cooldowns to prevent anger farming and spam
- Improved existing structures by removing / adding more blocks
- NOW MOST SOUNDS ARE FINALLY 3D!! No more annoying possessed sounds
- Fixed structures spawning like glitched chunks
- Removed the audio dB detector, which was unused and affected performance.
- Remade some procedures to fix more performance issues + errors
- Mostly fixed problems with possessed mobs and their AI
- Fixed some problems with phases being the same on every world you created
- Fixed some problems with the village structure search
- Fixed advancement sounds not playing
- Removed the chunk-loader from the cross found on amos' mineshafts
- Static collections are now cleaned up every time the player leaves the world
- More
Additions:
- Improved the way the chest in the village spawns
- Added more/new ambience sounds for the mineshafts, the caves and the overworld
- Some behavior changes for the Wooden and Iron crosses depending on current phase.
- Added new particles
- New block mimics + updated their behaviors
- Added a Cobblestone Cross
- Added a new spawn countdown system which can be activated through the config
- Replaced ambient.cave with a much better ambient sound (toggleable)
- Added particles for possessed mobs
- Added possibilities for the light flickering when mobs are close
- Added a heartbeat that sounds sometimes when close to the entity
- Added 9 new structures (full version brings 34 new structures)
- Added 1 new form for the entity
- Remade the model for the shadow form
- Remade the model for the spider form
- Remade the models and textures for possessed mobs and Billy
- Added new blocks. Some with new functions. (full version brings ~40 new blocks)
- New title menu panorama
- Disc XIII
- Expanded and Improved Amos' mineshafts
- Multiple new possessed mobs
- Added a profession
- Added some new events when sleeping
- Added new events related to mobs (not possession)
- Added new events related to water
- Added new events related to minecarts
- Added new events related to particles
- Added new events related to paintings
All these new events have their own sub-events.
There's more than 15 new events for sure.
As said before, almost every event got improved or fixed.
- Improved AI
- Added sound effects to some corpses
- Improved the Restore Broken Blocks (RBB) system
- Changed the way the possessed blocks procedures scans blocks, now they won't affect performance as much as they did in previous updates
- Tweaked some properties from most blocks and items
- New paintings
This mod has no additional files

