promotional bannermobile promotional banner

From Pixel to Titan

Comece com 1 pixel de altura e cresça ao quebrar blocos e derrotar mobs. Quanto maior você fica, mais vida, armadura, dano e alcance ganha, chegando a até 300x o tamanho normal.
Back to Files

from-pixel-to-titan-1.0.52.jar

File namefrom-pixel-to-titan-1.0.52.jar
Uploader
Serafin_BRSerafin_BR
Uploaded
Sep 2, 2026
Downloads
11
Size
271.1 KB
Mod Loaders
Fabric
File ID
8790685
Type
R
Release
Supported game versions
  • 1.21.11

Curse Maven Snippet

Fabric

modImplementation "curse.maven:from-pixel-to-titan-1676232:8790685"

Learn more about Curse Maven

What's new

From Pixel to Titan — Update Changelog

Minecraft 1.21.11 — Fabric

v1.0.52 — Boss Gear + Mineral Drops Together

  • Titan bosses now drop their generated armor and weapons in addition to mineral/resource rewards.

  • Boss equipment is no longer removed from the final reward.

  • Generated armor and weapons are repaired to 100% durability before being dropped.

  • Generated boss equipment has a guaranteed drop chance.

  • Equipment is excluded from the Titan loot multiplier:

    • A 44× boss will not drop 44 copies of its armor.

    • Each generated armor piece or weapon drops only once.

  • Mineral/resource rewards continue to drop independently.

  • Harmless boss bonus mineral rewards remain unchanged.

  • Netherite resource rewards still become available starting at 28×.

  • The v1.0.51 boss-unlock system remains unchanged.


v1.0.51 — Any Iron or Diamond Gear Unlocks Bosses

  • Titan bosses no longer require a complete iron armor set to begin spawning.

  • Boss spawning is permanently unlocked after obtaining any single piece of iron or diamond armor:

    • Helmet

    • Chestplate

    • Leggings

    • Boots

  • Boss spawning can also be unlocked by obtaining any normal iron or diamond tool/weapon:

    • Sword

    • Pickaxe

    • Axe

    • Shovel

    • Hoe

  • Only one qualifying item is required.

  • Items such as buckets, shears and horse armor do not count.

  • The unlock is permanent once achieved.

  • Obtaining one diamond item does not automatically upgrade boss equipment to diamond.

  • Boss equipment progression remains:

    • Initial unlocked stage → Iron

    • Complete diamond armor → Diamond

    • Complete netherite armor → Netherite

  • Mineral rewards, harmless-boss retaliation, cave restrictions, boss bars and the 44× size cap remain unchanged.


v1.0.50 — Mineral Boss Rewards + Harmless Boss Retaliation

  • Added a dedicated mineral/resource reward system for Titan bosses.

  • Bosses can reward:

    • Iron

    • Copper

    • Gold

    • Redstone

    • Lapis Lazuli

    • Emerald

    • Diamond

  • Netherite Ingots become available only at 28× and 44×.

  • Each selected resource gives a random amount between 10 and 64.

  • Higher Titan categories can reward more types of resources.

  • Normally harmless/passive bosses receive larger resource variety rewards.

  • Example:

    • An 8× harmless boss drops exactly 2 different resource types.

    • Each resource gives 10–64 items.

    • Netherite cannot appear at this category.

  • Resource types are selected without repeating the same resource in the same reward selection.

  • Mineral rewards are separate from the normal Titan loot multiplier to prevent extreme duplicate stacks.

Harmless Boss Retaliation

  • Normally passive mobs can now become Titan bosses.

  • Harmless Titan bosses remain passive until attacked by a player.

  • After being attacked, they:

    • Target the attacking player.

    • Chase the player.

    • Fight back.

  • Retaliation can remain active for up to 30 seconds after the latest player attack.

  • Passive mobs without a normal attack-damage attribute receive a balanced fallback attack.

  • Their damage is limited so they are dangerous without becoming absurdly overpowered.

Historical Spawn Requirement

  • In this version, boss spawning was changed from the Diamonds advancement to a complete iron armor set.

  • This requirement was later replaced by the easier v1.0.51 system.


v1.0.49 — Player-Based Boss Equipment Progression

  • Boss equipment no longer depends on the physical size/category of the Titan.

  • Equipment progression is now based on player progression.

Stage 1 — Iron

  • Newly unlocked bosses begin with:

    • Iron armor

    • Iron-tier melee weapons

Stage 2 — Diamond

  • After a player obtains a complete diamond armor set, future bosses upgrade to:

    • Diamond armor

    • Diamond-tier melee weapons

Stage 3 — Netherite

  • After a player obtains a complete netherite armor set, future bosses upgrade to:

    • Netherite armor

    • Netherite-tier melee weapons

  • Equipment progression is stored permanently.

  • Losing, storing or breaking the armor does not downgrade the player's progression.

  • Existing bosses keep the equipment they originally spawned with.

  • Only newly generated bosses use newly unlocked equipment stages.

  • In multiplayer, nearby player progression is considered when selecting boss equipment.

  • Special natural weapons such as bows, crossbows, tridents and maces can be preserved when required by the mob's normal combat behavior.


v1.0.48 — Giant Mobs Become Titan Bosses

  • Built directly from the v1.0.47 44× base.

  • Giant mobs are now treated as proper Titan bosses.

  • Every giant mob from 2× and above receives its own boss health bar.

Cave Spawn Restriction

  • Natural Titan bosses can no longer normally appear inside caves.

  • In dimensions with normal skylight, a Titan spawn requires access to the sky.

  • This prevents giant mobs from unexpectedly spawning underground.

  • Dimensions without normal skylight keep their own spawning behavior.

Boss Movement Rebalance

  • Giant mobs previously became excessively fast as their size increased.

  • Movement speed was replaced with a much more controlled progression.

  • Titan movement now ranges approximately from:

    • 2× → 1.05× normal speed

    • 44× → 1.20× normal speed

  • Large bosses remain mobile without becoming impossibly fast.

Boss Damage Rebalance

  • Giant mob damage no longer scales directly with body size.

  • The old extreme size-based damage scaling was replaced by a controlled curve.

  • Titan base damage now scales approximately from:

    • 2× → 1.10×

    • 44× → 1.85×

  • Bosses remain dangerous without instantly killing players because of their physical size alone.

Boss Health

Titan health scales by category:

  • 2× → 1.8× health

  • 4× → 2.6× health

  • 6× → 3.2× health

  • 8× → 4.0× health

  • 16× → 5.5× health

  • 28× → 7.0× health

  • 44× → 9.0× health

Original Equipment System

At the time of v1.0.48, boss equipment originally depended on Titan size:

  • 2× / 4× → Iron

  • 6× / 8× / 16× → Diamond

  • 28× / 44× → Netherite

This size-based equipment progression was replaced by the player-progression system in v1.0.49.


v1.0.47 — Landing Chain Fix + 44× Maximum Size

Landing Blast Chain Fix

  • Fixed a bug where landing explosions could repeatedly trigger after the player fell into the crater created by their own previous landing.

  • A landing blast now counts as a single impact for that fall.

  • Falling deeper into the newly created crater no longer causes another automatic explosion.

  • The landing system only rearms after the player remains on stable ground for two consecutive non-landing ticks.

  • A later independent jump or fall can trigger the system normally again.

Maximum Size Reduced to 44×

  • The global maximum player/Titan scale was reduced from 100× to 44×.

  • Current Titan categories became:

1× → 2× → 4× → 6× → 8× → 16× → 28× → 44×

  • Old saved scale values above 44× are clamped to the new maximum.

  • Natural giant mobs also stop at 44×.

  • Loot scaling stops at 44×.

  • Fuel scaling stops at 44×.

  • Fishing scaling stops at 44×.

  • Armor scaling stops at 44×.

  • XP scaling stops at 44×.

  • Enchantment scaling stops at 44×.

  • Item-damage scaling stops at 44×.

44× Maximum Balance

At maximum size:

  • Giant tool area → 32×32×8

  • Maximum scanned tool positions → 8,192

  • Sword explosion radius → 10

  • Landing blast radius → 13

  • Giant arrow explosion power → 16

  • Giant mob loot scaling → 44×

  • Giant item melee multiplier → 2.30×

  • Giant mob XP multiplier → 3.00×

  • Full giant-armor bonus → 25%


v1.0.46 — Stackable Block and Resource Fix

  • Fixed blocks and other stackable items refusing to stack after the player mined while growing.

  • Previously, every tiny player-size change could be stored directly on the dropped ItemStack.

  • This caused otherwise identical blocks to have slightly different scale data.

  • Minecraft therefore considered them different items and refused to combine their stacks.

New Category-Based Stack Scaling

Stackable items now store their Titan category instead of every tiny fractional size change.

Categories used:

  • 1×

  • 2×

  • 4×

  • 6×

  • 8×

  • 16×

  • 28×

  • 44×

  • Items obtained within the same category can stack normally.

  • Crossing into another real category can still create a different stack because its gameplay scaling is different.

  • Non-stackable equipment still keeps its precise physical scale:

    • Tools

    • Weapons

    • Armor

  • Old items from previous versions are automatically normalized when:

    • Carried in the inventory

    • Picked up

    • Dropped again

  • Existing split stacks can automatically merge again when all their remaining data matches.


v1.0.45 — Landing Blast Now Starts at 8×

  • Titan landing explosions no longer begin at 4×.

  • The minimum category for the special landing blast/crater is now 8×.

The following sizes cannot trigger a Titan landing explosion:

  • 1×

  • 2×

  • 4×

  • 6×

Even an extremely large fall at those sizes will not activate the special Titan landing blast.

Landing progression begins at:

  • 8× → Radius 5

  • 16× → Radius 7

  • 28× → Radius 9

  • 44× → Radius 13

  • Sword explosions are unaffected.

  • Giant arrow explosions are unaffected.

  • Only the landing-impact threshold was changed.


v1.0.44 — Giant Armor Protection Scaling

  • Giant armor now provides additional damage protection according to the size category stored on the armor piece.

  • Armor protection therefore becomes stronger as the armor's Titan category increases.

  • The bonus is applied after vanilla armor/toughness calculations so it remains useful even when normal Minecraft armor values are already near their limits.

Full Armor Set Bonus

  • 1× → 0%

  • 2× → 2.5%

  • 4× → 5%

  • 6× → 7.5%

  • 8× → 10%

  • 16× → 15%

  • 28× → 20%

  • 44× → 25%

Mixed Armor Sets

Different armor categories can be mixed.

Each slot contributes part of the total bonus:

  • Helmet → 15%

  • Chestplate → 40%

  • Leggings → 30%

  • Boots → 15%

  • Vanilla armor material still matters.

  • Armor toughness still works normally.

  • Durability still works normally.

  • Armor enchantments continue to function.

  • Damage types that normally bypass armor continue to bypass this Titan armor bonus.


v1.0.43 — Fully Charged Sword Explosion

  • Titan sword shockwaves/explosions now require the vanilla attack cooldown to be 100% fully charged.

  • Rapid clicking no longer creates repeated explosions.

  • Partially charged attacks still perform their normal melee hit.

  • However, partially charged attacks create:

    • No Titan explosion

    • No crater

    • No Titan shockwave knockback

  • Once the attack is fully charged again, the Titan sword explosion becomes available.

  • Existing explosion radius, damage and size-category scaling remain unchanged.

  • This update greatly reduces Titan sword explosion spam.


Current State — v1.0.52

The current From Pixel to Titan progression includes:

Maximum size: 44×

Titan categories:

1× → 2× → 4× → 6× → 8× → 16× → 28× → 44×

Boss spawning unlock:

Obtain any qualifying iron or diamond armor piece, weapon or tool.

Boss equipment progression:

Iron → Diamond → Netherite

Boss rewards:

Generated armor/weapons plus category-based mineral/resource rewards.

Netherite mineral rewards:

Available starting at 28×.

Harmless Titan bosses:

Remain peaceful until attacked, then retaliate against the player.

Landing blast:

Starts at 8×.

Maximum player/Titan scale:

44×.

This mod has no additional files