Friendly Animals | 1.2 | 26.3
Curse Maven Snippet
What's new
Friends United: Friendly Animals 1.2
New Voices, Animal Personalities & Clearer Care
Friendly Animals 1.2 brings more personality to the existing animal roster with new voices, opossums playing dead, seals resting together, and clearer feeding feedback.
New animal sounds
- Added dedicated ambient, hurt, and death sounds for penguins, owls, seals, and opossums.
- Each species receives three ambient variations, two hurt variations, and one death sound.
- Includes 24 new audio clips across 12 sound events, with matching subtitles.
- New sounds are original synthesized game effects. Existing animal sounds remain unchanged.
Opossums now play dead
- Adult and baby opossums can react to nearby threats by lying down and remaining still before recovering.
- A visible, non-crouching Survival player sprinting within three blocks can trigger the reaction.
- Nearby visible mobs actively targeting an opossum can also frighten it.
- The reaction begins only when the opossum is calm and safely on the ground.
- Playing dead lasts up to 180 game ticks, normally nine seconds, before the recovery animation.
- A cooldown prevents repeated back-to-back reactions.
- Damage, interaction, water, lava, fire, losing ground contact, leashing, riding, or entering breeding mode interrupt the behavior.
- Playing dead does not grant invulnerability or guarantee that an attacker loses interest. Approach carefully and crouch to avoid triggering the player-based fright response.
Seals now rest together
- Adult seals can seek out a nearby resting adult companion and settle beside it.
- Seals use normal navigation to find a reachable resting spot with space between animals.
- Social resting requires safe ground and stops if conditions become unsafe or the companion gets up.
- A visible, non-crouching Survival player within three blocks can wake a settled seal.
- A non-crouching player within four blocks prevents an adult seal from starting or continuing its approach to a resting companion.
- Crouching avoids these new approach reactions. Creative and Spectator players do not trigger them.
Feeding and care improvements
- Successful healing now displays visible particles, including when feeding capybaras.
- Added action-bar feedback for relevant healing cooldowns, breeding cooldowns, and situations where an animal does not currently need food.
- Feeding animation requests now respect the animations supported by each species.
- Penguins, owls, seals, and opossums no longer receive unsupported eating-animation requests.
- Resting animals use their supported recovery behavior where appropriate.
- Corrected seal sleep entry to use its existing settling-to-sleep animation.
Existing care behavior remains intact
- Species retain their existing diets and breeding foods.
- Eligible feeding heals up to one heart, with a five-second healing cooldown.
- Breeding treats can help babies grow or allow eligible adults to breed.
- Feeding that provides no benefit does not consume an item.
- Breeding cooldowns and local population protection still apply.
- Following food remains a temptation behavior. This update does not add taming or a hunger system.
Models and existing features
- Preserved existing adult and baby models, textures, and animation assets, including the corrected seal eyes.
- All 13 enabled species remain available: capybara, raccoon, red panda, gundi, brown bear, deer, otter, duck, skunk, penguin, owl, seal, and opossum.
- Existing flight, swimming, resting, family behavior, natural spawning, and other
Configuration and modpack support
- Existing per-species enable, natural-spawning, spawn-weight, and group-size settings remain available.
- The natural-spawn weight multiplier retains its 1.1 default of 2.0.
- Existing local population protection remains enabled by default: 48 nearby Friendly Animals within a 32-block counting radius. This limits new admissions without deleting existing animals.
- Disabling a species prevents new animals of that species while preserving saved animals.
- Disabling only natural spawning leaves spawn eggs and breeding available when the species itself is enabled.
- Diets remain customizable through datapack item tags.
- Restart the world or server after changing spawning settings.
- Playing dead and social resting do not have separate configuration switches in this release.
This mod has no additional files

