When one bad block entity is enough to kill a world
A single block entity throwing an error while ticking can make a world crash immediately on load or shortly after joining. The frustrating part is that the block entity is often somewhere you cannot reach—because the world crashes before you can get close enough to remove it.
This mod gives you a way back in.
What this mod does
- Automatically freezes the world tick when you enter a world.
- Block entities no longer tick, so an erroring block entity cannot keep triggering the crash.
- Use
/tick unfreezeor /freeze off (1.20.1 forge) when you are ready to resume normal gameplay. - No save editing is required just to get into a broken world.
Who is this for?
-
- Players with a singleplayer world that crashes because of one block entity.
- Server administrators who need to recover a world without deleting the whole region.

